Grandmasters: SteadyCoC /207 ⍟
StatValue
IsDisabled0
level100
main hand weapon type6
off hand weapon type13
block while dual wielding %15
damage +%60
spell damage +%56
attack minimum added lightning damage2
attack maximum added lightning damage34
local minimum added lightning damage15
local maximum added lightning damage307
attack speed +%18
local attack speed +%18
attack speed while dual wielding +%4
wand attack speed +%36
accuracy rating +%16
wand accuracy rating +%54
base critical strike multiplier +218
maximum physical damage reduction %90
base physical damage reduction rating200
physical damage reduction rating +%28
base evasion rating53
evasion rating +%28
local evasion rating +%186
base maximum life68
maximum life +%4
base maximum mana156
maximum mana +%28
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield453
maximum energy shield +%118
local energy shield419
local energy shield +%349
energy shield recharge rate per minute %1200
energy shield recharge rate +%45
base resist all elements %-39
resist all elements % per endurance charge4
base fire damage resistance %77
base cold damage resistance %104
base lightning damage resistance %94
base chaos damage resistance %-60
base movement velocity +%51
max endurance charges3
max frenzy charges3
max power charges6
base cast speed +%14
base stun recovery +%32
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality48
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
spell damage +% per power charge4
wand damage +% per power charge10
power charge duration +%36
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%52
mana regeneration rate +% per power charge8
minion damage +%10
maximum block %75
base shield evasion rating973
base shield maximum energy shield256
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%85
critical strike chance +% per power charge48
local critical strike chance +%24
accuracy rating per level2
evasion rating per level300
base strength81
base intelligence503
additional intelligence564
base dexterity44
base critical strike multiplier150
keystone chaos inoculation1
from armour movement speed +%-6
local armour and energy shield +%39
main hand local minimum added physical damage28
main hand local maximum added physical damage53
main hand local minimum added lightning damage15
main hand local maximum added lightning damage307
main hand local attack speed +%24
main hand local critical strike chance700
main hand local critical strike chance +%24
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed15
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
reflect curses1
regenerate energy shield instead of life1
footstep effect variation4
number of equipped uniques1
additional dexterity and intelligence49
curse effect +%18
add power charge on kill % chance18
physical reflect damage taken +%-10
fire and lightning damage resistance %11
attack and cast speed +%15
intelligence +%68
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
wand critical strike chance +%120
wand critical strike multiplier +54
life recovery rate +%-16
passive can be allocated without connection7
pvp shield damage +% final-15
number of assigned keystones3
base strength and intelligence60
base dexterity and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
base life leech from lightning damage permyriad49
all attributes +%16
critical strike multiplier + per power charge5
critical strikes ignore elemental resistances1
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
non critical strikes penetrate elemental resistances %10
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
max frost nova stacks20
power frenzy or endurance charge on kill %8
max charged attack stacks6
current difficulty1
number of equipped items10
max fire beam stacks8
attack minimum added lightning damage per 10 int1
attack maximum added lightning damage per 10 int6
chance to deal double damage %5
traps explode on timeout1
keystone ghost reaver1
main hand attack minimum added lightning damage per 10 int1
main hand attack maximum added lightning damage per 10 int6
elemental damage with attack skills +%61
critical ailment dot multiplier +50
damage +% per power charge8
object inherent damage +% final per frenzy charge4
damage +% per 15 int1
spell damage +% per 16 int1
number of equipped shaper items1
unaffected by curses1
maximum rage50
base helmet maximum energy shield329
cannot be inflicted by corrupted blood1
local item sell price doubled2
base body armour maximum energy shield742
base maximum spell block %75
max delve degen stacks5000
max azurite debuff stacks10
toxic rain num of additional projectiles1
base block chance % from shield25
melee variation1
impaled debuff base duration ms8000
impaled debuff number of reflected hits5
base total number of sigils allowed3
base minimum power charges1
local item quality +18
consecrated ground immune to status ailments1
consecrated ground enemy damage taken +%15
consecrated ground while stationary radius18
your consecrated ground effect lingers for ms after leaving the area4000
maximum energy shield leech rate % per minute600
base energy shield leech from spell damage permyriad30
maximum life leech amount per leech % max life10
maximum mana leech amount per leech % max mana10
maximum energy shield leech amount per leech % max energy shield10
enable movement skill animation skipping1
object inherent melee hit stun duration +% final50
melee hit damage stun multiplier +%25
non physical hit damage stun multiplier +%-25
spell damage +% per 100 maximum mana up to 60%2
gain elusive on crit % chance10
maximum righteous charges5
mod granted passive hash16246
additive energy shield modifiers apply to spell damage at 30% value1
tailwind if have crit recently1
number of equipped shaper or elder items1
local jewel display number of allocated passives between jewel and class start25
wearing gloves1
wand hit and ailment damage +%12
damage +% while wielding wand49
additive spell damage modifiers apply to attack damage at % value while wielding wand100
additional insanity effects while delirious1
blight tower damage per tower type +%20
local quality does not increase physical damage1
local attack speed +% per 8% quality1
main hand quality does not increase physical damage1
off hand shield quality28
max steel ammo12
increase crit chance by lowest of str or int1
number of notables allocated30
consecrated ground allies recover es as well as life from life regeneration1
chance to deal triple damage % per brutal charge3
stun threshold +% per brutal charge10
ailment damage +% final per affliction charge8
non damaging ailment effect +% final per affliction charge8
elemental damage taken goes to energy shield over 4 seconds % per absorption charge12
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