Grandmasters: Sublime_ArchAngel /133 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level85
main hand weapon type3
off hand weapon type13
shield block %25
old do not use spell block % from assumed block value22
block while dual wielding %15
spell damage +%10
local physical damage +%110
attack minimum added physical damage3
attack maximum added physical damage5
accuracy rating375
accuracy rating +%6
base critical strike multiplier +14
life leech from physical attack damage permyriad3
mana leech from physical attack damage permyriad2
base life gained on enemy death20
maximum physical damage reduction %90
base physical damage reduction rating107
physical damage reduction rating +%28
base evasion rating53
base maximum life351
maximum life +%51
base maximum mana156
mana regeneration rate per minute %105
mana regeneration rate +%40
base maximum energy shield984
maximum energy shield +%166
local energy shield180
local energy shield +%472
energy shield recharge rate per minute %2000
energy shield delay -%45
base resist all elements %51
resist all elements % per endurance charge4
base fire damage resistance %8
base cold damage resistance %50
base lightning damage resistance %89
base item found rarity +%10
number of chains1
base movement velocity +%20
max endurance charges3
max frenzy charges3
max power charges3
main hand base weapon attack duration ms952
main hand base maximum attack distance5
main hand quality20
base stun duration +%40
base life gain per target4
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%40
local recharge on crit1
weapon lightning damage +%38
endurance charge duration +%-30
power charge duration +%-30
buff effect on self +%26
physical damage reduction % per endurance charge4
life regeneration rate per minute %240
maximum block %75
base shield maximum energy shield299
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%27
critical strike chance +% per power charge50
spell critical strike chance +%32
accuracy rating per level2
evasion rating per level300
base strength320
additional strength87
base intelligence280
additional intelligence106
base dexterity100
additional dexterity47
base critical strike multiplier150
global always hit1
global cannot crit1
from armour movement speed +%-6
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
keystone pain attunement1
main hand local physical damage +%110
main hand local minimum added physical damage45
main hand local maximum added physical damage84
main hand local critical strike chance500
keystone blood magic1
base reservation +%-22
base aura area of effect +%36
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
no mana regeneration1
keystone ghost reaver1
chaos damage does not bypass energy shield1
light radius +%15
footstep effect variation6
number of equipped uniques7
additional strength and intelligence18
gain endurance charge on power charge expiry1
local right ring slot no mana regeneration1
local right ring slot base energy shield regeneration rate per minute %240
local left ring slot mana regeneration rate +%100
local left ring slot no energy shield recharge or regeneration1
base energy shield regeneration rate per minute %240
light radius scales with energy shield1
damage +% vs rare monsters30
gain rare monster mods on kill ms20000
map spawn two bosses20
aura effect +%54
mortal conviction mana reservation +% final-50
unique gain power charge on non crit1
unique lose all power charges on crit1
local unique attacks cast socketed lightning spells %50
main hand local unique attacks cast socketed lightning spells %50
local strength requirement +200
local intelligence requirement +300
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.