Grandmasters: SwagMcGillicudy /137 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
(25–30)% erhöhter Schaden während des Raubs
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level80
main hand weapon type1
off hand weapon type7
block while dual wielding %24
block recovery +%50
physical damage +%51
local physical damage +%256
attack minimum added physical damage24
attack maximum added physical damage40
local minimum added physical damage30
local maximum added physical damage59
physical axe damage +%24
physical sword damage +%24
lightning damage +%14
attack speed +%58
local attack speed +%33
melee attack speed +%4
attack speed while dual wielding +%22
axe attack speed +%8
sword attack speed +%8
accuracy rating197
accuracy rating +%50
base critical strike multiplier +39
old do not use life leech from physical damage %4
old do not use mana leech from physical damage %1
maximum physical damage reduction %90
base physical damage reduction rating1119
physical damage reduction rating +%12
local physical damage reduction rating +%74
base evasion rating974
evasion rating +%16
base maximum life798
maximum life +%131
base maximum mana108
mana regeneration rate per minute %105
base maximum energy shield17
energy shield recharge rate per minute %2000
base resist all elements %59
resist all elements % per endurance charge4
base fire damage resistance %75
base cold damage resistance %104
base lightning damage resistance %83
base chaos damage resistance %13
base item found rarity +%16
base movement velocity +%4
max endurance charges3
max frenzy charges3
max power charges3
base avoid stun %30
base stun recovery +%15
main hand base weapon attack duration ms645
off hand base weapon attack duration ms667
main hand base maximum attack distance7
off hand base maximum attack distance5
main hand quality20
off hand quality20
weapon elemental damage +%21
physical damage while dual wielding +%148
one handed melee physical damage +%94
one handed melee attack speed +%16
base stun duration +%19
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
chance to gain endurance charge on block %10
physical damage reduction % per endurance charge4
life regeneration rate per minute %228
melee physical damage +%100
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
local accuracy rating4
base strength233
additional strength14
base intelligence24
additional intelligence50
base dexterity213
additional dexterity24
base critical strike multiplier150
avoid all elemental status %8
global always hit1
keystone iron reflexes1
global cannot crit1
ignore armour movement penalties20
local armour and evasion +%308
dual wield or shield block %2
main hand local physical damage +%135
main hand local minimum added physical damage36
main hand local maximum added physical damage102
main hand local attack speed +%10
main hand local critical strike chance500
main hand local accuracy rating4
off hand local physical damage +%121
off hand local minimum added physical damage42
off hand local maximum added physical damage79
off hand local attack speed +%23
off hand local critical strike chance500
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
local display socketed gems get blind level18
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%72
monster base block %15
melee range +2
disable chest slot1
local display socketed gems get faster attacks level18
local display socketed gems get melee physical damage level18
melee attacks usable without mana cost1
footstep effect variation4
number of equipped uniques2
physical damage can chill1
fire and cold damage resistance %14
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
physical attack damage +%26
base main hand damage +%26
base off hand attack speed +%20
damage taken when hit +% final per fortification-1
base max fortification20
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