Grandmasters: TanteBums /131
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Regeneriert 10% des Lebens pro Sekunde
100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub
100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
100% verringerte Reservierung von Fertigkeiten
level99
main hand weapon type9
off hand weapon type14
block while dual wielding %15
physical damage +%32
physical bow damage +%88
local minimum added cold damage40
local maximum added cold damage60
attack minimum added lightning damage13
attack maximum added lightning damage203
local minimum added lightning damage1
local maximum added lightning damage100
attack speed +%82
local attack speed +%15
bow attack speed +%21
accuracy rating +%88
bow accuracy rating +%10
base critical strike multiplier +140
old do not use life leech from physical damage %2
base life gained on enemy death25
base mana gained on enemy death1
maximum physical damage reduction %90
base physical damage reduction rating2034
local physical damage reduction rating +%219
base evasion rating1914
evasion rating +%96
local evasion rating +%330
base maximum life625
maximum life +%150
base maximum mana40
mana regeneration rate per minute %105
base maximum energy shield10
energy shield recharge rate per minute %2000
base resist all elements %25
resist all elements % per endurance charge4
base fire damage resistance %121
base cold damage resistance %120
base lightning damage resistance %73
base item found rarity +%21
base projectile speed +%56
base arrow speed +%20
base movement velocity +%59
max endurance charges3
max frenzy charges3
max power charges4
base avoid stun %30
base cast speed +%12
base stun recovery +%80
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%159
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%78
maximum block %75
projectile damage +%68
base cast speed +% per frenzy charge5
max viper strike orbs4
local socketed gem level +1
max fuse arrow orbs5
critical strike chance +%407
critical strike chance +% per power charge50
local critical strike chance +%99
bow critical strike chance +%222
accuracy rating per level2
evasion rating per level300
base strength94
base intelligence74
additional intelligence78
base dexterity372
additional all attributes20
base critical strike multiplier150
bow critical strike multiplier +46
avoid all elemental status %8
base actor scale +%-10
from armour movement speed +%-4
local armour and evasion +%93
keystone acrobatics1
main hand local minimum added physical damage19
main hand local maximum added physical damage75
main hand local minimum added cold damage40
main hand local maximum added cold damage60
main hand local minimum added lightning damage1
main hand local maximum added lightning damage100
main hand local attack speed +%15
main hand local critical strike chance500
main hand local critical strike chance +%99
keystone phase acrobatics1
keystone projectile evasion1
base reservation +%-12
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
physical damage taken % as lightning40
extra gore1
monster base block %24
footstep effect variation6
number of equipped uniques6
killed monster dropped item quantity +% when frozen25
killed monster dropped item rarity +% when shocked50
fire and cold damage resistance %16
map spawn two bosses20
base spell suppression chance %15
aura effect +%6
base spell block %15
base leech is instant on critical1
attack minimum added physical damage with bow6
attack maximum added physical damage with bow12
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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