Grandmasters: Tarastar /122 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Regeneriert 200 Mana pro Sekunde
100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub
100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
Entfernt gesamten Energieschild
level88
main hand weapon type5
off hand weapon type13
local extra max charges25
shield block %24
old do not use spell block % from assumed block value25
block while dual wielding %15
spell damage +%86
attack minimum added physical damage8
attack maximum added physical damage16
attack minimum added cold damage11
attack maximum added cold damage21
local minimum added cold damage24
local maximum added cold damage43
attack minimum added lightning damage1
attack maximum added lightning damage27
attack speed +%22
base critical strike multiplier +22
old do not use life leech from physical damage %2
old do not use mana leech from physical damage %1
base life gained on enemy death25
base mana gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating1270
local physical damage reduction rating +%63
base evasion rating893
evasion rating +%54
base maximum life701
maximum life +%168
base life regeneration rate per minute174
base maximum mana279
maximum mana +%130
mana regeneration rate per minute %105
mana regeneration rate +%238
base maximum energy shield264
maximum energy shield +%37
local energy shield120
local energy shield +%192
energy shield recharge rate per minute %2000
base resist all elements %44
resist all elements % per endurance charge4
base fire damage resistance %114
base cold damage resistance %95
base lightning damage resistance %101
base chaos damage resistance %79
base movement velocity +%26
max endurance charges4
max frenzy charges3
max power charges3
base cast speed +%12
base stun recovery +%17
trap throwing speed +%29
main hand base weapon attack duration ms833
main hand base maximum attack distance5
weapon elemental damage +%5
base stun duration +%11
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%10
maximum block %75
base shield maximum energy shield200
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
spell critical strike chance +%78
accuracy rating per level2
evasion rating per level300
base strength100
additional strength154
base intelligence220
base dexterity220
base critical strike multiplier150
avoid all elemental status %8
keystone iron reflexes1
from armour movement speed +%-7
local armour and evasion +%116
keystone elemental equilibrium1
main hand local minimum added physical damage37
main hand local maximum added physical damage69
main hand local minimum added cold damage24
main hand local maximum added cold damage43
main hand local critical strike chance650
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
number of additional traps allowed1
number of additional remote mines allowed1
dual wield inherent attack speed +% final10
physical damage taken % as lightning40
evasion and physical damage reduction rating +%24
dummy stat display nothing1
melee damage +%12
footstep effect variation4
number of equipped uniques2
trap damage +%79
mine damage +%79
trap damage penetrates % elemental resistance10
mine damage penetrates % elemental resistance10
traps invulnerable for duration ms5000
mines invulnerable for duration ms5000
mine laying speed +%29
map spawn two bosses20
keystone mana shield1
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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