Eisige Manifestation
Icy Manifestation
SpectreN
AreaDie große Arena, Verborgenes Dampfbad, Verborgenes Dampfbad
TagsZauberer, cold_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water
Packs
  • Die große Arena: Eisige Manifestation, Wahnsinniger Streiter
  • Die große Arena: Eisige Manifestation, Wahnsinniger Streiter
  • Die große Arena: Eisige Manifestation, Kampfbulle
  • Eisige Manifestation, Kampfbulle
  • Eisige Manifestation, Unvergänglicher Archivar, Chimärenquaker, Gesegnete Merveils
  • Leben
    100%
    Energy Shield From Life
    100%
    Ailment Threshold
    100%
    Widerstand
    0 75 0 0
    Damage
    165%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    IceElemental
    Metadata
    IceElemental
    Stufe
    38
    Leben
    843
    Rüstung
    2,351
    Ausweichen
    1,460
    Energieschild
    843
    Damage
    124
    Zauberschaden
    124
    Genauigkeit
    84
    Attack Time
    1.65
    Erfahrung
    3,045
    Ailment Threshold
    843
    Chill
    3
    Shock
    3
    Brittle
    15
    Scorch
    3
    Sap
    7
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 99–149
    Kritische Trefferchance: 5%
    Attack Time: 1.65 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterSwordElementalSpear
    Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
    Eiselementar-Speer
    Zauberzeit: 1 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 64.25 bis 96.37 Kälteschaden
    base is projectile [1]
    monster projectile variation [2]
    monster reverse point blank damage -% at minimum range [25]
    DeathExplodeIceElemental
    Spell, Triggerable
    Zauberzeit: 1.33 Sek.
    Verursacht 110.6 bis 165.9 Kälteschaden
    100% Chance, diesen Zauber bei Tod auszulösen
    active skill area of effect radius +% final [20]
    is area damage [1]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElemental"] = {
        name = "Icy Manifestation",
        life = 1,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathExplodeIceElemental",
            "MonsterSwordElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathExplodeIceElemental"] = {
        name = "DeathExplodeIceElemental",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSwordElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 2, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }