Unvollkommener Fleischsack
Leiche
Monsterkategorie: Untot
Viel Leben
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Imperfect Meatsack
Unvollkommener Fleischsack TankyZombieLow /8
NameVollständige Beschreibung zeigen
DropLevel 1
BaseType Imperfect Meatsack
BaseType Unvollkommener Fleischsack
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TankyZombieLow
IconArt/2DItems/Currency/Azmeri/FungusZombieCorpse
ReferenceCommunity Wiki
Unvollkommener Fleischsack
Untot
Imperfect Meatsack
SpectreY
Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
Leben
500%
Rüstung
+50%
Ailment Threshold
250%
Widerstand
0 40 0 0
Damage
165%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
130%
Type
AzmeriTankyZombieLow
Metadata
TankyZombieLow
Stufe
68
Leben
32,167
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
616
Zauberschaden
616
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 493–740
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TankyZombieLow"] = {
    name = "Imperfect Meatsack",
    life = 5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}