Höllische Harpyie
Dämon
Infernal Harpy
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSanctum/Fodder/HarpySpectre |
Tags | avian_beast, beast, Zauberer, cleaving_weapon, demon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, no_pantheon_mod, not_str, physical_affinity, red_blood, sanctum_monster |
Leben
150%
Energy Shield From Life
50%
Ausweichen
+50%
Ailment Threshold
150%
Widerstand
75 0 0 0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
SanctumHarpy
Metadata
Harpy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,650
Rüstung
28,790
Ausweichen
7,109
Energieschild
3,064
Damage
280
Zauberschaden
280
Genauigkeit
290
Attack Time
1.5
Erfahrung
12,819
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 224–336
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSSanctumHarpy
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.066 Sek.
Abklingzeit: 2 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 722.4 bis 1084 Feuerschaden
Verkettet sich +1 Mal
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Verkettet sich +1 Mal
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { define_shared_state = "active;" on_or_create_state_active_0 = "RemoveCollidability();" on_or_create_state_active_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Render { selection_height_override = 300 } StateMachine { on_or_create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = "EnableRendering(); FaceNearestPlayer();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Harpy"] = { name = "Infernal Harpy", life = 1.5, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "MMSSanctumHarpy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumHarpy"] = { name = "MMSSanctumHarpy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_chains", "base_sanctum_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Höllische Harpyie
Dämon
Infernal Harpy
Spectre | Y |
---|---|
Tags | avian_beast, beast, Zauberer, cleaving_weapon, demon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, no_pantheon_mod, not_str, physical_affinity, red_blood, sanctum_monster |
Leben
150%
Energy Shield From Life
50%
Ausweichen
+50%
Ailment Threshold
150%
Widerstand
75 0 0 0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
SanctumHarpy
Metadata
HarpySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,650
Rüstung
28,790
Ausweichen
7,109
Energieschild
3,064
Damage
280
Zauberschaden
280
Genauigkeit
290
Attack Time
1.5
Erfahrung
12,819
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 224–336
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSSanctumHarpy
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.066 Sek.
Abklingzeit: 2 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 722.4 bis 1084 Feuerschaden
Verkettet sich +1 Mal
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Verkettet sich +1 Mal
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Render { selection_height_override = 300 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/HarpySpectre"] = { name = "Infernal Harpy", life = 1.5, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "MMSSanctumHarpy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumHarpy"] = { name = "MMSSanctumHarpy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_chains", "base_sanctum_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.