Jikeji
Konstrukt
Gebiet: InvasionBoss
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
500% erhöhtes Totemleben
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
800% erhöhte Seltenheit fallen gelassener Gegenstände
500% erhöhtes Totemleben
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | Zauberer, cold_affinity, construct, immobile, invasion_boss, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
Packs |
Leben
240%
Rüstung
+100%
Ailment Threshold
240%
Widerstand
0 0 0 0
Damage
156%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
180%
Type
MonsterTotemBossInvasion
Metadata
TotemBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,440
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
583
Zauberschaden
583
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLightningWarpTotemInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 637.5 bis 1912 Blitzschaden
Totem ist 20 Sekunden aktiv
+8 zu maximaler Anzahl beschworener Totems
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
lightning warp use non screen shake effects [1]
Totem ist 20 Sekunden aktiv
+8 zu maximaler Anzahl beschworener Totems
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
lightning warp use non screen shake effects [1]
MonsterArcticBreathInvasionSingle
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Schleichender Frost
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
Verursacht 850.8 bis 1276 Kälteschaden
Basisdauer beträgt 20 Sekunden
40% erhöhte Zaubergeschwindigkeit
35% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base is projectile [1]
Basisdauer beträgt 20 Sekunden
40% erhöhte Zaubergeschwindigkeit
35% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base is projectile [1]
KudukuSparkInvasion
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.65 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 108.5 bis 325.5 Blitzschaden
Basisdauer beträgt 3.5 Sekunden
Feuert 2 zusätzliche Projektile
25% erhöhte Projektilgeschwindigkeit
base is projectile [1]
Basisdauer beträgt 3.5 Sekunden
Feuert 2 zusätzliche Projektile
25% erhöhte Projektilgeschwindigkeit
base is projectile [1]
MonsterShockNovaInvasion
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 3%
Zauberzeit: 0.75 Sek.
Zaubert einen schockenden Ring aus Blitzen, der getroffenen Gegnern Schaden zufügt. Monster im Inneren des Kreises nehmen keinen Schaden.
Verursacht 128.9 bis 386.8 Blitzschaden
active skill area of effect radius +% final [33]
is area damage [1]
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TotemBossInvasion"] = { name = "Jikeji", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "KudukuSparkInvasion", "MonsterShockNovaInvasion", "MonsterLightningWarpTotemInvasion", "MonsterArcticBreathInvasionSingle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KudukuSparkInvasion"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNovaInvasion"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 33, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpTotemInvasion"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_number_of_totems_allowed", "base_totem_duration", "base_totem_range", "lightning_warp_move_speed_override", "base_skill_show_average_damage_instead_of_dps", "is_totem", "lightning_warp_use_non_screen_shake_effects", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2, 2, 20000, 80, 24, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 4, 2, 20000, 80, 24, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, 20000, 80, 24, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 8, 2, 20000, 80, 24, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 2, 20000, 80, 24, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 12, 2, 20000, 80, 24, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 14, 2, 20000, 80, 24, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 16, 3, 20000, 80, 24, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 18, 3, 20000, 80, 24, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 20, 3, 20000, 80, 24, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 24, 3, 20000, 80, 24, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 28, 3, 20000, 80, 24, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 29, 3, 20000, 80, 24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 34, 3, 20000, 80, 24, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 38, 4, 20000, 80, 24, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 42, 4, 20000, 80, 24, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 44, 4, 20000, 80, 24, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 46, 4, 20000, 80, 24, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 48, 4, 20000, 80, 24, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 50, 5, 20000, 80, 24, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 52, 5, 20000, 80, 24, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 54, 5, 20000, 80, 24, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 56, 5, 20000, 80, 24, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 58, 6, 20000, 80, 24, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 60, 6, 20000, 80, 24, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 62, 6, 20000, 80, 24, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 64, 6, 20000, 80, 24, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 65, 7, 20000, 80, 24, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 66, 7, 20000, 80, 24, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 67, 7, 20000, 80, 24, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 68, 8, 20000, 80, 24, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 69, 8, 20000, 80, 24, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 70, 8, 20000, 80, 24, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 71, 9, 20000, 80, 24, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 72, 9, 20000, 80, 24, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.5, 1.5, 73, 10, 20000, 80, 24, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.5, 1.5, 74, 10, 20000, 80, 24, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.5, 1.5, 75, 11, 20000, 80, 24, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.5, 1.5, 76, 12, 20000, 80, 24, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.5, 1.5, 77, 13, 20000, 80, 24, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [41] = {0.5, 1.5, 78, 14, 20000, 80, 24, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [42] = {0.5, 1.5, 79, 15, 20000, 80, 24, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [43] = {0.5, 1.5, 80, 15, 20000, 80, 24, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [44] = {0.5, 1.5, 81, 15, 20000, 80, 24, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [45] = {0.5, 1.5, 82, 15, 20000, 80, 24, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreathInvasionSingle"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10000, -50, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20000, -35, 40, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
500% erhöhtes Totemleben
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |