지케지
구조물
지역: InvasionBoss
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
토템 생명력 500% 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Jikeji
SpectreN
AreaInvasionBoss
End Game최대 생명력 50% 증가
Tags시전, cold_affinity, construct, immobile, invasion_boss, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
Packs
  • InvasionBoss: 지케지, 고대의 뼈추적자
  • 생명력
    240%
    방어도
    +100%
    Ailment Threshold
    240%
    저항
    0 0 0 0
    Damage
    156%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    200%
    Model Size
    180%
    Type
    MonsterTotemBossInvasion
    Metadata
    TotemBossInvasion
    레벨
    68
    생명력
    15,440
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    583
    주문 피해
    583
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MonsterLightningWarpTotemInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    번개 차원 이동
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 3 초
    지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
    637.5~1912 번개 피해
    20초간 토템 지속
    소환 가능한 토템 최대치 +8
    이 스킬을 사용하는 토템 1개 소환
    base active skill totem level [68]
    base skill show average damage instead of dps [1]
    base totem range [80]
    is area damage [1]
    lightning warp move speed override [24]
    lightning warp use non screen shake effects [1]
    MonsterArcticBreathInvasionSingle
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
    엄습하는 서리
    치명타 확률: 5%
    시전 속도: 0.8 초
    대상 지점에 도달하거나 충돌 시 폭발하는 얼음 투사체를 발사하여 범위 피해를 주고 지역을 냉각시켜 지속 냉기 피해를 줍니다. 해당 지역은 지속시간이 끝날 때까지 적들을 찾아 이동합니다.
    850.8~1276 냉기 피해
    기본 지속시간 20
    시전 속도 40% 증가
    투사체 속도 35% 감소
    기본 반경 1.5미터
    기본 2차 반경 1.5미터
    base is projectile [1]
    KudukuSparkInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.65 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    108.5~325.5 번개 피해
    기본 지속시간 3.5
    투사체 2개 추가 발사
    투사체 속도 25% 증가
    base is projectile [1]
    MonsterShockNovaInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    충격 폭발
    치명타 확률: 3%
    시전 속도: 0.75 초
    충격을 주는 번개 고리를 만들어 접촉하는 몬스터들에게 피해를 줍니다. 고리의 중앙에 위치한 몬스터들은 아무런 피해를 받지 않습니다.
    128.9~386.8 번개 피해
    active skill area of effect radius +% final [33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemBossInvasion"] = {
        name = "Jikeji",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "KudukuSparkInvasion",
            "MonsterShockNovaInvasion",
            "MonsterLightningWarpTotemInvasion",
            "MonsterArcticBreathInvasionSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KudukuSparkInvasion"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockNovaInvasion"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpTotemInvasion"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "base_number_of_totems_allowed",
            "base_totem_duration",
            "base_totem_range",
            "lightning_warp_move_speed_override",
            "base_skill_show_average_damage_instead_of_dps",
            "is_totem",
            "lightning_warp_use_non_screen_shake_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 2, 20000, 80, 24, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 4, 2, 20000, 80, 24, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, 20000, 80, 24, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 8, 2, 20000, 80, 24, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 2, 20000, 80, 24, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 12, 2, 20000, 80, 24, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 14, 2, 20000, 80, 24, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 16, 3, 20000, 80, 24, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 18, 3, 20000, 80, 24, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 20, 3, 20000, 80, 24, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 24, 3, 20000, 80, 24, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 28, 3, 20000, 80, 24, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 29, 3, 20000, 80, 24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 34, 3, 20000, 80, 24, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 38, 4, 20000, 80, 24, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 42, 4, 20000, 80, 24, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 44, 4, 20000, 80, 24, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 46, 4, 20000, 80, 24, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 48, 4, 20000, 80, 24, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 50, 5, 20000, 80, 24, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 52, 5, 20000, 80, 24, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 54, 5, 20000, 80, 24, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 56, 5, 20000, 80, 24, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 58, 6, 20000, 80, 24, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.5, 1.5, 60, 6, 20000, 80, 24, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.5, 1.5, 62, 6, 20000, 80, 24, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.5, 1.5, 64, 6, 20000, 80, 24, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.5, 1.5, 65, 7, 20000, 80, 24, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.5, 1.5, 66, 7, 20000, 80, 24, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.5, 1.5, 67, 7, 20000, 80, 24, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.5, 1.5, 68, 8, 20000, 80, 24, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.5, 1.5, 69, 8, 20000, 80, 24, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.5, 1.5, 70, 8, 20000, 80, 24, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.5, 1.5, 71, 9, 20000, 80, 24, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.5, 1.5, 72, 9, 20000, 80, 24, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.5, 1.5, 73, 10, 20000, 80, 24, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.5, 1.5, 74, 10, 20000, 80, 24, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.5, 1.5, 75, 11, 20000, 80, 24, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.5, 1.5, 76, 12, 20000, 80, 24, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.5, 1.5, 77, 13, 20000, 80, 24, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [41] = {0.5, 1.5, 78, 14, 20000, 80, 24, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [42] = {0.5, 1.5, 79, 15, 20000, 80, 24, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [43] = {0.5, 1.5, 80, 15, 20000, 80, 24, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [44] = {0.5, 1.5, 81, 15, 20000, 80, 24, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [45] = {0.5, 1.5, 82, 15, 20000, 80, 24, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterArcticBreathInvasionSingle"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -50, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 20000, -35, 40, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 토템 생명력 500% 증가
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage