Verschollener Korsar
Humanoid
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schaden von geblockten Treffern
stance movement speed +% final [112]
Lost Corsair
SpectreY
AreaAbgelegene Bucht
Tagsbandit, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Abgelegene Bucht: Verschollener Korsar, Verschollener Seefahrer, Verschollener Freibeuter
  • Leben
    115%
    Rüstung
    +20%
    Ausweichen
    +20%
    Ailment Threshold
    115%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    Bandit
    Metadata
    Pirate1Master
    Stufe
    12
    Leben
    112
    Rüstung
    182
    Ausweichen
    373
    Energieschild
    0
    Damage
    19
    Zauberschaden
    19
    Genauigkeit
    25
    Attack Time
    1.35
    Erfahrung
    250
    Ailment Threshold
    112
    Chill
    0
    Shock
    0
    Brittle
    2
    Scorch
    0
    Sap
    1
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 15–23
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBanditTaunt
    Spell
    Zauberzeit: 1.1 Sek.
    Abklingzeit: 6 Sek.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/Pirate1Master"] = {
        name = "Lost Corsair",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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