Minenkonstrukt
Konstrukt
Gebiet: Azuritmine
display monster mod nemesis test [0]
monster no map drops [1]
Mine Construct
SpectreN
AreaAzuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine
Tagsbludgeoning_weapon, cannot_be_monolith, Zauberer, construct, delve_monster, hard_armour, is_unarmed, lightning_affinity, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, slow_movement
Leben
100%
Energy Shield From Life
60%
Rüstung
+60%
Ailment Threshold
100%
Widerstand
0 0 75 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ClockworkGolemDelve
Metadata
ClockworkGolemDelve
Stufe
68
Leben
6,433
Rüstung
46,064
Ausweichen
4,739
Energieschild
3,676
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ClockworkGolemArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.5 Sek.
Abklingzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 107.9 bis 323.6 Blitzschaden
10% Chance, Gegner zu schocken

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemDelve"] = {
    name = "Mine Construct",
    life = 1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "ClockworkGolemArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
display monster mod nemesis test [0]
IdClockworkGolemDaemon
FamilyDaemon
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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