Geschmolzener Golem
Unheimlich
Molten Golem
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder3Spectre |
Tags | eldritch, eldritch_perfection_monster, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Packs |
Leben
192%
Rüstung
+50%
Ailment Threshold
192%
Widerstand
40 0 0 0
Damage
88%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
130%
Type
AtlasInvadersCleansingFodder3
Metadata
CleansingFodder3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,352
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
329
Zauberschaden
329
Genauigkeit
290
Attack Time
1.5
Erfahrung
8,204
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 263–394
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder3"] = { name = "Molten Golem", life = 1.92, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Geschmolzener Golem
Unheimlich
Molten Golem
Spectre | Y |
---|---|
Tags | eldritch, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Leben
192%
Rüstung
+50%
Ailment Threshold
192%
Widerstand
40 0 0 0
Damage
88%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
130%
Type
AtlasInvadersCleansingFodder3
Metadata
CleansingFodder3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,352
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
329
Zauberschaden
329
Genauigkeit
290
Attack Time
1.5
Erfahrung
8,204
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 263–394
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder3Spectre"] = { name = "Molten Golem", life = 1.92, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }