Ruheloser skelettierter Fächerschütze
Untot
undead description [1]
monster fires split arrows text [1]
corpse cannot be destroyed [1]
Restless Skeletal Split Shooter
SpectreY
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • Ruheloser Skelettbogenschütze, Ruheloser skelettierter Fächerschütze
  • Leben
    96%
    Ausweichen
    +10%
    Ailment Threshold
    96%
    Widerstand
    0 0 40 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowSplitArrowSupporter
    Stufe
    68
    Leben
    6,176
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    448
    Zauberschaden
    448
    Genauigkeit
    290
    Attack Time
    1.29
    Erfahrung
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.29 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
    Pfeilfächer
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Angriffsschaden: 120%
    Attack Time: 1.29 Sek.
    Schießt mehrere Pfeile auf verschiedene Ziele.
    Verursacht 20% mehr Angriffsschaden
    Verursacht 25% mehr Schaden
    Feuert 4 zusätzliche Pfeile
    30% verringerte Projektilgeschwindigkeit
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowSplitArrowSupporter"] = {
        name = "Restless Skeletal Split Shooter",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSplitArrow",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {2, 35, -30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 25, -30, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 25, -30, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster fires split arrows text [1]
    IdMonsterFiresSplitArrowsText
    FamilyMonsterFiresSplitArrowsText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster fires split arrows text Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Edit

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