Verformter Unvergänglicher Archivar
Unheimlich
monster casts freezing pulse text [1]
monster no drops or experience [1]
Shaped Undying Archivist
SpectreN
TagsZauberer, cold_affinity, demon, eldritch, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, not_str, physical_affinity, red_blood, undying, very_fast_movement
Leben
500%
Ausweichen
+30%
Ailment Threshold
500%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
115%
Type
CityStalkerShaped
Metadata
CityStalkerMaleFreezingPulse2ShaperMinion
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
6,161
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.245
Erfahrung
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFreezingPulse
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Frostpuls
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 125%
Zauberzeit: 0.65 Sek.
Abklingzeit: 4 Sek.
Ein eisiges Projektil, das eine Chance hat, Gegner einzufrieren, die es durchdringt. Das Projektil verschwindet schnell, was den Schaden und die Einfrierungschance verringert, bis das Projektil verschwindet.
Verursacht 812.5 bis 1219 Kälteschaden
Projektile durchbohren alle Ziele
50% erhöhte Projektilgeschwindigkeit
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleFreezingPulse2ShaperMinion"] = {
    name = "Shaped Undying Archivist",
    life = 5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterFreezingPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulse"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.95999997854233, 1.4400000572205, 50, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster casts freezing pulse text [1]
IdMonsterCastsFreezingPulseText
FamilyMonsterCastsFreezingPulseText
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster casts freezing pulse text Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global