Solus, Alphatier
Bestiedisplay monster mod nemesis test [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Solus, Pack Alpha
| Spectre | |
|---|---|
| Area | Caer Blaidd – Wolfsrudelhöhle, Caer Blaidd – Wolfrudelhöhle |
| Tags | animal_claw_weapon, beast, canine_beast, Zauberer, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_small_height, melee, physical_affinity, red_blood, unique_map_boss |
Leben
3600%
Ailment Threshold
2000%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
MapWolfBoss2
Metadata
LionMapWolfFireBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
77
Leben
23,090,532
Rüstung
58,245
Ausweichwert
6,448
Damage
1,451
Zauberschaden
2,166
Genauigkeit
824
Attack Time
1.005
Erfahrung
134,112
Minion Life
4,631,103
Minion Damage
1,197
Ailment Threshold
6,414,037
Chill
20,281
Shock
20,281
Brittle
114,741
Scorch
20,281
Sap
56,033
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2304—3456
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LionWolfFireBossVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell, Multicastable
Vaal-Flammenexplosion
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Markiert einen Bereich und lädt eine riesige Explosion auf. Die Aufladungsgeschwindigkeit ist abhängig von der Zaubergeschwindigkeit. Es kommt zur Explosion, sobald 10 Aufladungen erreicht sind.
Verursacht 375.7 bis 563.6 Feuerschaden
35% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu entzünden
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [50]
is area damage [1]
LionWolfFireBossFlameBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
Schleichender Frost
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Abklingzeit: 1.5 Sek.
Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
Basisdauer beträgt 6 Sekunden
Verursacht 1380 bis 2069 Feuerschaden
Feuert 3 zusätzliche Projektile
6% erhöhte Zaubergeschwindigkeit
50% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base fire damage to deal per minute [62076]
base is projectile [1]
MonsterLeapSlamLionWolf
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 2304—3456
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 50% mehr Angriffsschaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
}
Animated
{
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolfFireBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Solus, Pack Alpha",
life = 36,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MonsterLeapSlamLionWolf",
"LionWolfFireBossFlameBreath",
"LionWolfFireBossVaalFlameblast",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LionWolfFireBossFlameBreath"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_cast_speed_+%",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 0, 1200, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 0, 1600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 0, 2200, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 0, 2800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2, 3600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2, 4000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2, 4400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 2, 5400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 2, 6000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 2, 6800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 2, 7800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 2, 8800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 9600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 2, 10400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 2, 11784, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 2, 19600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4, 21772, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4, 24568, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 4, 27368, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 4, 30164, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 4, 32960, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 4, 36196, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 4, 39432, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 4, 42664, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 4, 45900, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 4, 49136, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 6, 52372, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 6, 55604, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 6, 58840, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 6, 62076, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 6, 65312, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 6, 68548, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 6, 71784, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 6, 74000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 6, 80000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LionWolfFireBossVaalFlameblast"] = {
name = "Vaal Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"base_cast_speed_+%",
"base_chance_to_ignite_%",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Actor.main_hand_unarmed_type | Dagger |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















