โซลัส จ่าฝูง
สัตว์ร้าย
display monster mod nemesis test [0]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Solus, Pack Alpha
SpectreN
AreaCaer Blaidd, Wolfpack's Den
Tagsanimal_claw_weapon, beast, canine_beast, นักเวท, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_small_height, melee, physical_affinity, red_blood, unique_map_boss
พลังชีวิต
3600%
Ailment Threshold
2000%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
150%
Type
MapWolfBoss2
Metadata
LionMapWolfFireBoss
เลเวล
82
พลังชีวิต
75,338,175
ค่าเกราะ
85,651
อัตราการหลบหลีก
7,608
Damage
1,937
ความเสียหายเวท
2,891
ความแม่นยำ
998
Attack Time
1.005
ค่าประสบการณ์
143,066
Minion Life
14,482,687
Minion Damage
1,629
Ailment Threshold
19,671,634
Chill
62,202
Shock
62,202
Brittle
351,906
Scorch
62,202
Sap
171,851
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 3076–4614
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LionWolfFireBossVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
วาล์ ระเบิดเพลิง (Vaal Flameblast)
ประสิทธิภาพการเสริมความเสียหาย: 50%
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
กำหนดเป้าหมายในพื้นที่และสะสมสร้างการระเบิดขนาดใหญ่ ความเร็วการสะสมจะขึ้นอยู่กับความเร็วในการร่าย การระเบิดจะเกิดขึ้นหลังจากถึง 10 ขั้น
สร้างความเสียหาย ไฟ 468.5 ถึง 702.8
เพิ่มความเร็วในการร่าย 35%
มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 100%
เพิ่มความเสียหาย เวท อีก 110% ต่อจำนวนสเตจ
เพิ่มความเสียหาย เจ็บป่วย อีก 110% ต่อจำนวนสเตจ
active skill area of effect radius +% final [50]
is area damage [1]
LionWolfFireBossFlameBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
น้ำแข็งคืบคลาน (Creeping Frost)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 1.5 วินาที
ยิงโพรเจกไทล์น้ำแข็งที่จะระเบิดเมื่อกระทบหรือถึงพื้นที่เป้าหมาย สร้างความเสียหาย พื้นที่ และสร้าง พื้นที่หนาวเย็น ที่สร้างความเสียหาย น้ำแข็ง ต่อเนื่อง ให้กับศัตรูที่อยู่บนพื้นที่ พื้นที่นี้จะค่อยๆ คืบคลานเข้าหาศัตรูที่อยู่ใกล้จนกว่าระยะเวลาของมันจะหมดลง
สร้างความเสียหาย ไฟ พื้นฐาน 1333.3 ต่อวินาที
ระยะเวลาพื้นฐาน 6 วินาที
สร้างความเสียหาย ไฟ 1818 ถึง 2727
ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
เพิ่มความเร็วในการร่าย 6%
ลดความเร็วโพรเจกไทล์ 50%
รัศมีพื้นฐาน 1.5 เมตร
รัศมีรองพื้นฐาน 1.5 เมตร
base is projectile [1]
MonsterLeapSlamLionWolf
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 3076–4614
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Animated
{

}

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

Transitionable
{
	on_transition = "PlayAnimation( Happy );"
}

Animated
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolfFireBoss"] = {
    name = "Solus, Pack Alpha",
    life = 36,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterLeapSlamLionWolf",
        "LionWolfFireBossFlameBreath",
        "LionWolfFireBossVaalFlameblast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfFireBossFlameBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 1200, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 0, 1600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 0, 2200, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 0, 2800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2, 3600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2, 4000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2, 4400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2, 5400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2, 6000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2, 6800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2, 7800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2, 8800, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2, 9600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2, 10400, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2, 11784, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2, 19600, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 4, 21772, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 4, 24568, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 4, 27368, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 30164, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 4, 32960, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 4, 36196, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 4, 39432, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 4, 42664, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 4, 45900, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 4, 49136, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 6, 52372, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 6, 55604, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 6, 58840, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 6, 62076, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 6, 65312, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 6, 68548, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 6, 71784, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 6, 74000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 6, 80000, 6000, -50, 3, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfFireBossVaalFlameblast"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
display monster mod nemesis test [0]
FamilyDaemon
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeDagger
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.