Ausgehungerte Seuchenratte
Bestie
monster no drops [1]
Starved Plague Rat
SpectreY
AreaLaboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats
Tagsbeast, extra_extra_small_height, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, rodent_beast
Leben
85%
Ausweichen
+25%
Ailment Threshold
85%
Widerstand
0 0 75 0
Damage
85%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
85%
Model Size
120%
Type
BetrayalRat
Metadata
LaboratoryRat
Stufe
78
Leben
15,502
Rüstung
62,934
Ausweichen
8,334
Energieschild
0
Damage
574
Zauberschaden
574
Genauigkeit
428
Attack Time
1.005
Erfahrung
10,520
Ailment Threshold
15,502
Chill
49
Shock
49
Brittle
277
Scorch
49
Sap
135
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 459–689
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/LaboratoryRat"] = {
    name = "Starved Plague Rat",
    life = 0.85,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.85,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "WalkEmergeBetrayal",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 Global
  • Ausgehungerte Seuchenratte
    Bestie
    monster no drops [1]
    Starved Plague Rat
    SpectreY
    Tagsbeast, extra_extra_small_height, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, rodent_beast
    Leben
    85%
    Ausweichen
    +25%
    Ailment Threshold
    85%
    Widerstand
    0 0 75 0
    Damage
    85%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    85%
    Model Size
    84%
    Type
    BetrayalRat
    Metadata
    LaboratoryRatEmerge_
    Stufe
    68
    Leben
    5,468
    Rüstung
    28,790
    Ausweichen
    5,924
    Energieschild
    0
    Damage
    318
    Zauberschaden
    318
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    8,717
    Ailment Threshold
    5,468
    Chill
    17
    Shock
    17
    Brittle
    98
    Scorch
    17
    Sap
    48
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 254–381
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/LaboratoryRatEmerge_"] = {
        name = "Starved Plague Rat",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global