Spectre | Y |
---|---|
Area | Das Dickicht des Grauens, Das Dickicht des Grauens, Das ewige Laboratorium |
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Packs |
Leben
210%
Ailment Threshold
210%
Widerstand
0 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
Beast
Metadata
BeastGroundSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,510
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.095
Erfahrung
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundSlamBeast
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.095 Sek.
Abklingzeit: 2.75 Sek.
Der Charakter schlägt auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Die Welle verursacht bei nahen Gegnern mehr Schaden. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 75% mehr Angriffsschaden
25% verringerte gegnerische Betäubungsschwelle
Verursacht bis zu +20% mehr Schaden mit Treffern gegen nahe Ziele
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
is area damage [1]
25% verringerte gegnerische Betäubungsschwelle
Verursacht bis zu +20% mehr Schaden mit Treffern gegen nahe Ziele
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastGroundSlam"] = { name = "Thicket Hulk", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "GroundSlamBeast", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBeast"] = { name = "Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "groundslam_damage_to_close_targets_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 25, 20, 10, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, 20, 10, baseMultiplier = 1.75, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }