Gequälter Sturmkultist
Untot
3400% erhöhte Seltenheit fallen gelassener Gegenstände
Schemenform
Schemenform
10% verringerte Bewegungsgeschwindigkeit
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tormented Storm Cultist
Spectre | N |
---|---|
Tags | ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, medium_movement, non_attacking, undead |
Leben
120%
Ailment Threshold
120%
Widerstand
0 0 85 0
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
100%
Type
TormentedSpiritLightningResist
Metadata
TormentedExperimenter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,720
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
0
Zauberschaden
0
Genauigkeit
290
Attack Time
0
Erfahrung
20,510
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Haunt
TormentSpiritPause
Abklingzeit: 5 Sek.
WalkEmergeTormentedSpirit
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "TormentSpiritFlee" } Stats { set_monster_no_drops_if_death_timer_expired = 1 set_is_tormented_spirit = 1 set_suppress_phasing_visual = 1 set_cannot_be_tagged_by_sentinel = 1 set_additional_life_scaling_index = 16 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } DiesAfterTime {} BaseEvents { on_construction_complete = "ForceSkillIntoCooldown( TormentSpiritPause );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.6 preload_buff_visual = "torment_touched" preload_buff_visual = "torment_possessed" } Targetable { no_highlight = true } Animated { preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao" preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spirit/TormentedExperimenter"] = { name = "Tormented Storm Cultist", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 0, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { "Haunt", "TormentSpiritPause", "WalkEmergeTormentedSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Haunt"] = { name = "Haunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritPause"] = { name = "TormentSpiritPause", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeTormentedSpirit"] = { name = "WalkEmergeTormentedSpirit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
3400% erhöhte Seltenheit fallen gelassener Gegenstände
Id | TormentSpiritDropsIncrease2 |
---|---|
Family | TormentSpiritDropsIncrease |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Schemenform
Id | TormentSpiritPhasing |
---|---|
Family | Torment |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
10% verringerte Bewegungsgeschwindigkeit
Id | TormentedSpiritImplicitSlowRun |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |