Unvergänglicher Eingeweihter
SpectreY
AreaDie hohen Gärten, Das Badehaus, Das ewige Laboratorium, Verstecktes Badehaus
Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Packs
  • Die hohen Gärten: Unvergänglicher Eingeweihter, Unvergängliche Eingeweihte
  • Das Badehaus: Unvergängliche Eingeweihte, Unvergänglicher Eingeweihter
  • Das ewige Laboratorium: Unvergänglicher Eingeweihter, Unvergänglicher Adliger, Unvergängliche Eingeweihte, Unvergängliche Adlige
  • Unvergänglicher Eingeweihter, Unvergänglicher Adliger, Unvergängliche Eingeweihte, Unvergängliche Adlige
  • Leben
    110%
    Rüstung
    +50%
    Ausweichen
    +10%
    Ailment Threshold
    110%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerArmour2
    Metadata
    CityStalkerMaleArmourCold
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleArmourCold"] = {
        name = "Undying Initiate",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Unvergänglicher Eingeweihter
    Dämon
    Undying Initiate
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Stinkende Unvergängliche, Unvergängliche Unantastbare, Unvergängliche Entartete, Unvergängliche Eingeweihte, Unvergängliche Adlige, Unvergänglicher Eingeweihter, Unvergänglicher Adliger, Stinkender Unvergänglicher, Unvergänglicher Entarteter, Unvergänglicher Arbeiter
  • Leben
    110%
    Rüstung
    +50%
    Ausweichen
    +10%
    Ailment Threshold
    110%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerArmour2
    Metadata
    CityStalkerMaleArmourColdHellscape
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleArmourColdHellscape"] = {
        name = "Undying Initiate",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Unvergängliche Eingeweihte
    Undying Initiate
    SpectreY
    AreaDie hohen Gärten, Das Badehaus, Das ewige Laboratorium
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Die hohen Gärten: Unvergänglicher Eingeweihter, Unvergängliche Eingeweihte
  • Das Badehaus: Unvergängliche Eingeweihte, Unvergänglicher Eingeweihter
  • Das ewige Laboratorium: Unvergänglicher Eingeweihter, Unvergänglicher Adliger, Unvergängliche Eingeweihte, Unvergängliche Adlige
  • Unvergänglicher Eingeweihter, Unvergänglicher Adliger, Unvergängliche Eingeweihte, Unvergängliche Adlige
  • Leben
    110%
    Rüstung
    +50%
    Ausweichen
    +10%
    Ailment Threshold
    110%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerArmour2
    Metadata
    CityStalkerFemaleArmourCold
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleArmourCold"] = {
        name = "Undying Initiate",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Unvergängliche Eingeweihte
    Dämon
    Undying Initiate
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Stinkende Unvergängliche, Unvergängliche Unantastbare, Unvergängliche Entartete, Unvergängliche Eingeweihte, Unvergängliche Adlige, Unvergänglicher Eingeweihter, Unvergänglicher Adliger, Stinkender Unvergänglicher, Unvergänglicher Entarteter, Unvergänglicher Arbeiter
  • Leben
    110%
    Rüstung
    +50%
    Ausweichen
    +10%
    Ailment Threshold
    110%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    115%
    Type
    CityStalkerArmour2
    Metadata
    CityStalkerFemaleArmourColdHellscape
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleArmourColdHellscape"] = {
        name = "Undying Initiate",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.