Voll, Kaiser der Reinheit
Untot
Gebiet: Der verschwundene See
Monster gewähren 250% erhöhte Erfahrung
5500% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [22]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
5500% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [22]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Voll, Emperor of Purity
Spectre | N |
---|---|
Area | Der verschwundene See |
Tags | bludgeoning_weapon, bone_armour, Zauberer, extra_large_height, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, undead, voll_monster_story |
Leben
1120%
Rüstung
+100%
Ailment Threshold
1120%
Widerstand
40 40 40 25
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
VollBoss
Metadata
VollBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
34
Leben
7,056
Rüstung
3,266
Ausweichen
1,212
Energieschild
0
Damage
107
Zauberschaden
107
Genauigkeit
71
Attack Time
2.25
Erfahrung
4,772
Ailment Threshold
7,056
Chill
22
Shock
22
Brittle
126
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 86–128
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VollCharge
Attack
Base Damage: 86–128
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 4 Sek.
Verursacht 30% mehr Schaden
VollSlam
Attack, Area
Base Damage: 86–128
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 95%
Attack Time: 2.25 Sek.
Abklingzeit: 5 Sek.
Verursacht 5% weniger Angriffsschaden
47% weniger Angriffsgeschwindigkeit
is area damage [1]
voll slam damage +% final at centre [100]
47% weniger Angriffsgeschwindigkeit
is area damage [1]
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Zauberzeit: 2.7 Sek.
Abklingzeit: 8 Sek.
VollReviveUndeadWithMinions
Spell
Zauberzeit: 2.7 Sek.
Abklingzeit: 8 Sek.
number of monsters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.6 } Life { on_death = "PlayInterlude( Audio/Music/Act4_Lake/Voll_Resolution.ogg, 0.5 ); HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );" on_spawned_dead = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Voll/VollBoss"] = { name = "Voll, Emperor of Purity", life = 11.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "VollCharge", "VollSlam", "VollReviveUndead", "VollReviveUndeadWithMinions", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollCharge"] = { name = "VollCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollSlam"] = { name = "VollSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndead"] = { name = "VollReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndeadWithMinions"] = { name = "VollReviveUndeadWithMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {6, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [2] = {7, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [3] = {8, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [4] = {10, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
5500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Voll, Kaiser der Reinheit
Untot
Monster gewähren 250% erhöhte Erfahrung
5500% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [22]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
5500% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [22]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Voll, Emperor of Purity
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, Zauberer, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, undead, voll_monster_story |
Leben
1120%
Rüstung
+100%
Ailment Threshold
1120%
Widerstand
40 40 40 25
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
VollBoss
Metadata
VollBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
72,054
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
672
Zauberschaden
672
Genauigkeit
290
Attack Time
2.25
Erfahrung
20,510
Ailment Threshold
72,054
Chill
228
Shock
228
Brittle
1,289
Scorch
228
Sap
629
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 538–807
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VollCharge
Attack
Base Damage: 538–807
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 4 Sek.
Verursacht 30% mehr Schaden
VollSlam
Attack, Area
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 95%
Attack Time: 2.25 Sek.
Abklingzeit: 5 Sek.
Verursacht 5% weniger Angriffsschaden
47% weniger Angriffsgeschwindigkeit
is area damage [1]
voll slam damage +% final at centre [100]
47% weniger Angriffsgeschwindigkeit
is area damage [1]
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Zauberzeit: 2.7 Sek.
Abklingzeit: 8 Sek.
VollReviveUndeadWithMinions
Spell
Zauberzeit: 2.7 Sek.
Abklingzeit: 8 Sek.
number of monsters to summon [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Voll/VollBossStandalone"] = { name = "Voll, Emperor of Purity", life = 11.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "VollCharge", "VollSlam", "VollReviveUndead", "VollReviveUndeadWithMinions", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollCharge"] = { name = "VollCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollSlam"] = { name = "VollSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndead"] = { name = "VollReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndeadWithMinions"] = { name = "VollReviveUndeadWithMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {6, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [2] = {7, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [3] = {8, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [4] = {10, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
5500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.