Kriegs-Rakango
Dämon
Kann nicht zurückgestoßen werden
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Kann keinen Schaden erleiden
Kann nicht betäubt werden
is hidden monster [1]
Kann nicht betäubt werden
is hidden monster [1]
War Rakango
Spectre | N |
---|---|
Tags | beast, cannot_be_monolith, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, karui, large_height, large_model, melee, not_dex, not_str, physical_affinity, rare_minion, red_blood, slashing_weapon, summoner, undeletable_corpse, unusable_corpse, very_slow_movement |
Leben
100%
Energy Shield From Life
50%
Ailment Threshold
100%
Widerstand
75 0 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
TaniwhaNew
Metadata
Taniwha2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
2.25
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Spalten
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
31% erhöhter physischer Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
31% erhöhter physischer Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
SummonTaniwhaTail
Spell, Minion, CreatesMinion
Zauberzeit: 1 Sek.
Abklingzeit: 4.5 Sek.
Basisdauer beträgt 3.5 Sekunden
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2Immediate" } Transitionable { } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Taniwha_Tail/Tail.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao" } Stats { set_cannot_be_dominated = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao,);" } Animated { on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 0 );" on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 1 );" on_noRevive_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 2 );" on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 3 );" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/spike.ao" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/Taniwha2"] = { name = "War Rakango", life = 1, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MonsterCleave", "MeleeAtAnimationSpeed", "SummonTaniwhaTail", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTaniwhaTail"] = { name = "SummonTaniwhaTail", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_taniwha_tails_allowed", "number_of_monsters_to_summon", "base_skill_effect_duration", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 1, 3500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Kann keinen Schaden erleiden
Kann nicht betäubt werden
is hidden monster [1]
Id | StanceHiddenCantBeDamagedOrStunned |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kriegs-Rakango
Dämon
Kann nicht zurückgestoßen werden
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Kann keinen Schaden erleiden
Kann nicht betäubt werden
is hidden monster [1]
Kann nicht betäubt werden
is hidden monster [1]
War Rakango
Spectre | N |
---|---|
Tags | beast, cannot_be_monolith, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, karui, large_model, melee, not_dex, not_str, physical_affinity, rare_minion, red_blood, slashing_weapon, summoner, undeletable_corpse, unusable_corpse, very_slow_movement |
Leben
100%
Energy Shield From Life
50%
Ailment Threshold
100%
Widerstand
75 0 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
TaniwhaNew
Metadata
Taniwha2Standalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
2.25
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Spalten
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
31% erhöhter physischer Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
31% erhöhter physischer Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
SummonTaniwhaTail
Spell, Minion, CreatesMinion
Zauberzeit: 1 Sek.
Abklingzeit: 4.5 Sek.
Basisdauer beträgt 3.5 Sekunden
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2Immediate" } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Taniwha_Tail/Tail.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao" } Stats { set_cannot_be_dominated = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao,);" } Animated { on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 0 );" on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 1 );" on_noRevive_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 2 );" on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 3 );" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/spike.ao" } Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/Taniwha2Standalone__"] = { name = "War Rakango", life = 1, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MonsterCleave", "MeleeAtAnimationSpeed", "SummonTaniwhaTail", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTaniwhaTail"] = { name = "SummonTaniwhaTail", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_taniwha_tails_allowed", "number_of_monsters_to_summon", "base_skill_effect_duration", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 1, 3500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Kann keinen Schaden erleiden
Kann nicht betäubt werden
is hidden monster [1]
Id | StanceHiddenCantBeDamagedOrStunned |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kriegs-Rakango
Dämon
Kann nicht zurückgestoßen werden
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
emerge speed +% [-60,20]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
War Rakango
Spectre | N |
---|---|
Tags | beast, cannot_be_monolith, demon, flesh_armour, has_wand, immobile, karui, medium_height, physical_affinity, ranged, rare_minion, red_blood, undeletable_corpse, unusable_corpse |
Leben
100%
Ailment Threshold
100%
Widerstand
75 0 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
2.1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
TaniwhaTailNew
Metadata
TaniwhaTail2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
2.1
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TaniwhaSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.1 Sek.
Verursacht 50% weniger Schaden
base is projectile [1]
monster projectile variation [8]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-20]
base is projectile [1]
monster projectile variation [8]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_monster_no_drops_or_experience = 1 set_cannot_be_dominated = 1 } Life { corpse_usable = false } DiesAfterTime { } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao,);" } Animated { on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 0 );" on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 1 );" on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 2 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TaniwhaTail/TaniwhaTail2"] = { name = "War Rakango", life = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.1, attackRange = 50, accuracy = 1, weaponType1 = "Wand", skillList = { "TaniwhaSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TaniwhaSpike"] = { name = "TaniwhaSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {8, -20, 30, -50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
emerge speed +% [-60,20]
Id | VariableEmergeSpeedTaniwhaTails |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |