Chargebataille
Bête
Battlecharger
SpectreN
Tagsbeast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
0 85 0 0
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BullBoss
Metadata
BullBoss
Niveau
68
Vie
25,733
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
840
Dégâts des sorts
840
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 4 sec.
15% Davantage de Dégâts
BullThorns
Buff, Duration, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 12 sec.
La Durée de base est de 5 secondes
BullBossVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable
Fracas tellurique vaal
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
Le personnage frappe le sol avec un bâton, une masse ou un sceptre, et projette une vague dans toutes les directions qui endommage les ennemis et a plus de chances d'étourdir.
Repousse les Ennemis au Toucher
36% Davantage de Dégâts
300% d'Augmentation de la Distance de Repoussement
150% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Étourdit les Ennemis
25% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bull/BullBoss"] = {
    name = "Battlecharger",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "BullBossVaalGroundSlam",
        "MeleeAtAnimationSpeed",
        "BullCharge",
        "BullThorns",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BullBossVaalGroundSlam"] = {
    name = "Vaal Ground Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Vaal] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "knockback_distance_+%",
        "active_skill_attack_speed_+%_final",
        "base_stun_duration_+%",
        "always_stun",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {36, 300, -25, 150, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullCharge"] = {
    name = "BullCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 2, statInterpolation = {},  cost = { }, },
        [2] = {15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullThorns"] = {
    name = "BullThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
IdProjectileRetaliationDaemon__
FamilyDaemon
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Edit

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