Tauro Cargabatallas
Bestia
Battlecharger
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
0 85 0 0
Damage
225%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BullBoss
Metadata
BullBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
840
Daño de hechizos
840
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 15% más de daño
BullThorns
Buff, Duration, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 12 seg
La duración base es de 5 segundos
BullBossVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Impacto sísmico vaal
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja en todas direcciones y daña a los enemigos con una probabilidad aumentada de aturdirlos.
Empuja a los enemigos con cada golpe
Inflige un 36% más de daño
Distancia de empuje aumentada un 300%
Duración del aturdimiento en los enemigos aumentada un 150%
Aturde a los enemigos
25% menos Velocidad de Ataque
is area damage [1]
Inflige un 36% más de daño
Distancia de empuje aumentada un 300%
Duración del aturdimiento en los enemigos aumentada un 150%
Aturde a los enemigos
25% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullBoss"] = { name = "Battlecharger", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "BullBossVaalGroundSlam", "MeleeAtAnimationSpeed", "BullCharge", "BullThorns", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BullBossVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "knockback_distance_+%", "active_skill_attack_speed_+%_final", "base_stun_duration_+%", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {36, 300, -25, 150, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullCharge"] = { name = "BullCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullThorns"] = { name = "BullThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, }
Id | ProjectileRetaliationDaemon__ |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |