Nuée corrompue
Bête
monster no map drops [1]
Corrupted Swarmer
SpectreY
Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity
Packs
  • Rampant corrompu, Nuée corrompue
  • Vie
    70%
    Ailment Threshold
    70%
    Résistance
    0 0 0 0
    Damage
    63%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Expérience
    70%
    Model Size
    130%
    Type
    InsectMinion
    Metadata
    StrIntMissionInsect2
    Niveau
    68
    Vie
    4,503
    Pièce d'armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    235
    Dégâts des sorts
    235
    Précision
    290
    Attack Time
    0.9
    Expérience
    7,179
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 188–282
    Chances de coup critique: 5%
    Attack Time: 0.9 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectMinion/InsectMinion"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectMinion/InsectMinion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectMinion/StrIntMissionInsect2"] = {
        name = "Corrupted Swarmer",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.63,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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