Flottemort
Démon
Groupe: Rapaces
Famille: Sables
monster base type attack cast speed +% and damage -% final [11]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Deathflutter
SpectreN
AreaInvasionBoss
End Game50% d'Augmentation de la Vie maximale
Tagsanimal_claw_weapon, avian_beast, beast, Lanceur de sorts, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, melee, not_str, physical_affinity, red_blood, slow_movement
Packs
  • InvasionBoss: Flottemort, Rapace vomisseur
  • Vie
    288%
    Energy Shield From Life
    50%
    Évasion
    +20%
    Ailment Threshold
    288%
    Résistance
    30 30 30 20
    Damage
    192%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    130%
    Type
    KiwethBossInvasion
    Metadata
    KiwethBossInvasion
    Niveau
    68
    Vie
    18,528
    Armure
    28,790
    Évasion
    5,687
    Bouclier d'énergie
    3,064
    Damage
    717
    Dégâts des sorts
    717
    Précision
    290
    Attack Time
    1.11
    Expérience
    16,408
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 574–861
    Chances de coup critique: 5%
    Attack Time: 1.11 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BirdmanConsumeCorpseInvasion
    Spell
    Temps d'incantation: 2.67 sec.
    BirdmanBloodProjectileInvasion
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 574–861
    Chances de coup critique: 5%
    Attack Time: 1.11 sec.
    10% Davantage de Dégâts
    100% d'Augmentation de la Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_defeat = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBossInvasion"] = {
        name = "Deathflutter",
        life = 2.88,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BirdmanConsumeCorpseInvasion",
            "BirdmanBloodProjectileInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeCorpseInvasion"] = {
        name = "BirdmanConsumeCorpseInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanBloodProjectileInvasion"] = {
        name = "BirdmanBloodProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 100, 10, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 100, 10, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [3] = {-10, 100, 10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [4] = {100, 10, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [5] = {10, 100, 10, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [6] = {20, 100, 10, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [7] = {25, 100, 10, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [8] = {30, 100, 10, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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