デスフラッター
悪魔
エリア: InvasionBoss
ジーナス: エイプ
グループ: 鳥類
ファミリー: 砂漠
monster base type attack cast speed +% and damage -% final [11]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Deathflutter
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsanimal_claw_weapon, avian_beast, beast, キャスター, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, melee, not_str, physical_affinity, red_blood, slow_movement
Packs
  • InvasionBoss: デスフラッター, エイヴィアン・レッチ
  • ライフ
    288%
    Energy Shield From Life
    50%
    回避力
    +20%
    Ailment Threshold
    288%
    耐性
    30 30 30 20
    Damage
    192%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    130%
    Type
    KiwethBossInvasion
    Metadata
    KiwethBossInvasion
    レベル
    68
    ライフ
    18,528
    アーマー
    28,790
    回避力
    5,687
    エナジーシールド
    3,064
    Damage
    717
    スペルダメージ
    717
    命中
    290
    Attack Time
    1.11
    経験値
    16,408
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 574–861
    クリティカル率: 5%
    Attack Time: 1.11 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BirdmanConsumeCorpseInvasion
    Spell
    キャストタイム: 2.67 秒
    BirdmanBloodProjectileInvasion
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 574–861
    クリティカル率: 5%
    Attack Time: 1.11 秒
    ダメージが10%上昇する
    アタックスピードが100%増加する
    active skill area of effect radius +% final [20]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_defeat = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBossInvasion"] = {
        name = "Deathflutter",
        life = 2.88,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BirdmanConsumeCorpseInvasion",
            "BirdmanBloodProjectileInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeCorpseInvasion"] = {
        name = "BirdmanConsumeCorpseInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanBloodProjectileInvasion"] = {
        name = "BirdmanBloodProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, 100, 10, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 100, 10, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [3] = {-10, 100, 10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [4] = {100, 10, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [5] = {10, 100, 10, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [6] = {20, 100, 10, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [7] = {25, 100, 10, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [8] = {30, 100, 10, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage