Fléau Tower /3
IconNomDetailResult
Tourelle de Boule de feu IDégâts : Moyens
Incante 1 Boule de feu

Inefficace contre les Monstres infestés du même type
Coût : 100
Rayon: 45
Tourelle de Boule de feu IIIncante 3 Boules de feuCoût : 150
Rayon: 60
Tourelle de Boule de feu IIIIncante 5 Boules de feuCoût : 300
Rayon: 75
Accepter Fireball Tower /5
TypeItemsResult
BaguesHuile limpide
Huile ambrée
Vos Tourelles de Boule de feu ont 25% d'Augmentation de Dégâts
BaguesHuile sépia
Huile violette
Vos Tourelles de Boule de feu ont 25% d'Augmentation de Portée
BaguesHuile azurée
Huile carmin
Vos Tourelles de Boule de feu ont 15% d'Augmentation de Vitesse d'incantation
BaguesHuile sépia
Huile opalescente
Vos Tourelles de Boule de feu tirent 2 Projectiles supplémentaires
BaguesHuile opalescente
Huile dorée
Vos Tourelles de Boule de feu tirent 8 Projectiles supplémentaires
Vos Tourelles de Boule de feu tirent leurs projectiles en cercle
Tourelle de Boule de feu I
Fabrication
blight tower damage +% final vs fire monster [-99]
Fireball Tower Mk I
SpectreN
TagsLanceur de sorts, construct, fire_affinity, immobile, is_unarmed, large_height, mud_blood, stone_armour
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerFlameRank1
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
EmptyActionBlightFireballTower
Spell
Temps d'incantation: 3 sec.
GeometrySpellBlightTowerFireballExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 22239 à 33358 Dégâts de feu
is area damage [1]
GeometrySpellBlightTowerFireballExplode_buff1
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 22239 à 33358 Dégâts de feu
active skill area of effect radius +% final [20]
is area damage [1]
GeometrySpellBlightTowerFireballExplode_buff2
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 22239 à 33358 Dégâts de feu
active skill area of effect radius +% final [40]
is area damage [1]
GeometrySpellBlightTowerFireballExplode_buff3
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 22239 à 33358 Dégâts de feu
active skill area of effect radius +% final [60]
is area damage [1]
BlightTowerFireball1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Les Projectiles Transpercent toutes les cibles
Inflige 22.42 à 33.63 Dégâts de feu
base deal no damage [1]
base is projectile [1]
monster projectile variation [115]
projectile uses contact position [1]
BlightTowerFireball1_buff1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Les Projectiles Transpercent toutes les cibles
Inflige 22.42 à 33.63 Dégâts de feu
base deal no damage [1]
base is projectile [1]
monster projectile variation [115]
projectile uses contact position [1]
BlightTowerFireball1_buff2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Les Projectiles Transpercent toutes les cibles
Inflige 22.42 à 33.63 Dégâts de feu
base deal no damage [1]
base is projectile [1]
monster projectile variation [115]
projectile uses contact position [1]
BlightTowerFireball1_buff3
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Les Projectiles Transpercent toutes les cibles
Inflige 22.42 à 33.63 Dégâts de feu
base deal no damage [1]
base is projectile [1]
monster projectile variation [115]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFlameRank1"] = {
    name = "Fireball Tower Mk I",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFireball1",
        "BlightTowerFireball1_buff1",
        "BlightTowerFireball1_buff2",
        "BlightTowerFireball1_buff3",
        "GeometrySpellBlightTowerFireballExplode",
        "GeometrySpellBlightTowerFireballExplode_buff1",
        "GeometrySpellBlightTowerFireballExplode_buff2",
        "GeometrySpellBlightTowerFireballExplode_buff3",
        "EmptyActionBlightFireballTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball1"] = {
    name = "BlightTowerFireball1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 115, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball1_buff1"] = {
    name = "BlightTowerFireball1_buff1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 115, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball1_buff2"] = {
    name = "BlightTowerFireball1_buff2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 115, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball1_buff3"] = {
    name = "BlightTowerFireball1_buff3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 115, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode"] = {
    name = "GeometrySpellBlightTowerFireballExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode_buff1"] = {
    name = "GeometrySpellBlightTowerFireballExplode_buff1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode_buff2"] = {
    name = "GeometrySpellBlightTowerFireballExplode_buff2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode_buff3"] = {
    name = "GeometrySpellBlightTowerFireballExplode_buff3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFireballTower"] = {
    name = "EmptyActionBlightFireballTower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs fire monster [-99]
IdBlightLessDamageAgainstFireType
FamilyBlightLessDamageAgainstType
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • blight tower damage +% final vs fire monster Min: -99 Max: -99 Global