Rejeton des profondeurs forgé
Démon
Forged Deepspawn
Spectre | Y |
---|---|
Tags | animal_claw_weapon, demon, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, medium_movement, melee, not_int, not_str, physical_affinity |
Vie
72%
Évasion
+10%
Ailment Threshold
72%
Résistance
0 0 40 0
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
60%
Model Size
80%
Type
CrucibleSpawn
Metadata
Spawn_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
4,632
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
336
Dégâts des sorts
336
Précision
290
Attack Time
1.005
Expérience
6,153
Ailment Threshold
4,632
Chill
15
Shock
15
Brittle
83
Scorch
15
Sap
40
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 269–403
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Lightning/Spawn_"] = { name = "Forged Deepspawn", life = 0.72, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }