Grandmasters: BallSlammer /104
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] cyclone extra distance [10] 100% d'Augmentation du Drain de Vie par seconde maximal 100% d'Augmentation du Drain de Mana maximal par seconde |
level | 83 |
main hand weapon type | 1 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
local extra max charges | 16 |
shield block % | 26 |
block while dual wielding % | 15 |
local physical damage +% | 120 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 2 |
fire damage +% | 57 |
attack minimum added cold damage | 4 |
attack maximum added cold damage | 8 |
base critical strike multiplier + | 20 |
old do not use life leech from physical damage % | 2 |
old do not use mana leech from physical damage % | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1721 |
physical damage reduction rating +% | 124 |
local physical damage reduction rating +% | 235 |
base evasion rating | 53 |
base maximum life | 1336 |
maximum life +% | 218 |
base life regeneration rate per minute | 360 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 80 |
base maximum energy shield | 1 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 84 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 125 |
base cold damage resistance % | 97 |
base lightning damage resistance % | 88 |
base chaos damage resistance % | 28 |
base item found rarity +% | -6 |
max endurance charges | 5 |
max frenzy charges | 3 |
max power charges | 3 |
burn damage +% | 105 |
base stun recovery +% | 40 |
main hand base weapon attack duration ms | 645 |
main hand base maximum attack distance | 7 |
base life gain per target | 3 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 103 |
base skill area of effect +% | 20 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 798 |
melee physical damage +% | 8 |
maximum block % | 75 |
base shield physical damage reduction rating | 255 |
base shield maximum energy shield | 74 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 292 |
additional strength | 168 |
base intelligence | 104 |
base dexterity | 44 |
additional dexterity | 41 |
base critical strike multiplier | 150 |
area damage +% | 8 |
from armour movement speed +% | -3 |
local armour and energy shield +% | 81 |
keystone elemental equilibrium | 1 |
local has no sockets | 1 |
movement velocity +% when on low life | 10 |
main hand local physical damage +% | 120 |
main hand local minimum added physical damage | 9 |
main hand local maximum added physical damage | 20 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 84 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
melee range + | 2 |
avoid ignite % when on low life | 100 |
fire damage resistance % when on low life | 25 |
dummy stat display nothing | 1 |
footstep effect variation | 1 |
number of equipped uniques | 3 |
additional strength and intelligence | 17 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |