Grandmasters: ElBurninator /189
| Stat | Value | 
|---|---|
| IsDisabled | 0 | 
| level | 72 | 
| main hand weapon type | 5 | 
| off hand weapon type | 13 | 
| cannot have life leeched from | 1 | 
| damage +% | 41 | 
| spell damage +% | 27 | 
| fire damage +% | 50 | 
| cold damage +% | 14 | 
| lightning damage +% | 14 | 
| attack minimum added lightning damage | 1 | 
| attack maximum added lightning damage | 15 | 
| accuracy rating | 317 | 
| base critical strike multiplier + | 19 | 
| maximum physical damage reduction % | 90 | 
| base physical damage reduction rating | 847 | 
| physical damage reduction rating +% | 102 | 
| base evasion rating | 15 | 
| base maximum life | 524 | 
| maximum life +% | 119 | 
| base life regeneration rate per minute | 1143 | 
| base maximum mana | 58 | 
| mana regeneration rate per minute % | 105 | 
| maximum energy shield +% | 30 | 
| local energy shield | 25 | 
| energy shield recharge rate per minute % | 2000 | 
| base resist all elements % | 61 | 
| resist all elements % per endurance charge | 4 | 
| base fire damage resistance % | 87 | 
| base cold damage resistance % | 72 | 
| base lightning damage resistance % | 28 | 
| base chaos damage resistance % | 29 | 
| base item found rarity +% | 10 | 
| base movement velocity +% | 30 | 
| max endurance charges | 3 | 
| max frenzy charges | 3 | 
| max power charges | 3 | 
| burn damage +% | 73 | 
| imp variation | 174 | 
| main hand base weapon attack duration ms | 800 | 
| main hand base maximum attack distance | 11 | 
| base life gain per target | 3 | 
| local base evasion rating | 35 | 
| local base physical damage reduction rating | 48 | 
| base attack speed +% per frenzy charge | 4 | 
| is player | 1 | 
| life per level | 12 | 
| mana per level | 6 | 
| base skill area of effect +% | 40 | 
| physical damage reduction % per endurance charge | 4 | 
| life regeneration rate per minute % | 300 | 
| elemental damage +% | 188 | 
| minion damage +% | 15 | 
| maximum block % | 75 | 
| base shield physical damage reduction rating | 322 | 
| base shield maximum energy shield | 64 | 
| base cast speed +% per frenzy charge | 4 | 
| max viper strike orbs | 4 | 
| max fuse arrow orbs | 5 | 
| degen effect +% | -10 | 
| critical strike chance +% per power charge | 40 | 
| spell critical strike chance +% | 48 | 
| accuracy rating per level | 2 | 
| base strength | 150 | 
| base intelligence | 70 | 
| base dexterity | 40 | 
| base critical strike multiplier | 150 | 
| base cold damage % to convert to fire | 40 | 
| area damage +% | 20 | 
| from armour movement speed +% | -8 | 
| local armour and energy shield +% | 81 | 
| local armour and evasion +% | 288 | 
| movement velocity +% when on low life | 10 | 
| main hand local minimum added physical damage | 38 | 
| main hand local maximum added physical damage | 57 | 
| main hand local critical strike chance | 600 | 
| base aura area of effect +% | 36 | 
| base number of totems allowed | 1 | 
| base number of traps allowed | 15 | 
| base number of remote mines allowed | 15 | 
| base maximum fire damage resistance % | 82 | 
| base maximum cold damage resistance % | 75 | 
| base maximum lightning damage resistance % | 75 | 
| base maximum chaos damage resistance % | 75 | 
| additional maximum all elemental resistances % | 3 | 
| dual wield inherent attack speed +% final | 10 | 
| light radius +% | 10 | 
| avoid ignite % when on low life | 100 | 
| fire damage resistance % when on low life | 25 | 
| footstep effect variation | 4 | 
| number of equipped uniques | 5 | 
| ignited enemies explode on kill | 1 | 
| additional strength and dexterity | 16 | 
| onslaught buff duration on kill ms | 4000 | 
| traps invulnerable for duration ms | 2000 | 
| mines invulnerable for duration ms | 2000 | 
| chance to freeze shock ignite % | 10 | 
| attack and cast speed +% | 5 | 
| actor scale +% limit | 100 | 
| keystone unwavering stance | 1 | 
| max rampage stacks | 1000 | 
| damage +% per 10 rampage stacks | 2 | 
| movement velocity +% per 10 rampage stacks | 1 | 
| life regeneration rate +% | 15 | 
| pvp shield damage +% final | -15 | 
| number of assigned keystones | 1 | 
| base strength and intelligence | 20 | 
| maximum life leech rate % per minute | 1200 | 
| maximum mana leech rate % per minute | 1200 | 
| life leech from physical attack damage permyriad | 67 | 
| no extra bleed damage while moving | 1 | 
| physical damage to return to melee attacker | 5 | 
| minion damage taken +% from spike traps final | -90 | 
| minions have labyrinth trap degen effect +% | -90 | 
| minion damage taken +% from guillotine traps final | -90 | 
| non curse aura effect +% | 33 | 
| max talisman degen stacks | 20 | 
| max frost nova stacks | 20 | 
| max charged attack stacks | 6 | 
| base body armour physical damage reduction rating | 269 | 
| current difficulty | 2 | 
| number of equipped items | 10 | 
| max fire beam stacks | 8 | 
| traps explode on timeout | 1 | 
| critical ailment dot multiplier + | 50 | 
| physical damage over time taken +% while moving | -25 | 
| non damaging ailment effect +% | 20 | 
| object inherent damage +% final per frenzy charge | 4 | 
| maximum rage | 50 | 
| base body armour maximum energy shield | 71 | 
| base maximum spell block % | 75 | 
| max delve degen stacks | 5000 | 
| max azurite debuff stacks | 10 | 
| base block chance % from shield | 24 | 
| melee variation | 1 | 
| impaled debuff base duration ms | 8000 | 
| impaled debuff number of reflected hits | 5 | 
| base total number of sigils allowed | 3 | 
| consecrated ground enemy damage taken +% | 15 | 
| consecrated ground while stationary radius | 18 | 
| your consecrated ground effect lingers for ms after leaving the area | 4000 | 
| maximum energy shield leech rate % per minute | 600 | 
| consecrated ground effect +% | 50 | 
| maximum life leech amount per leech % max life | 10 | 
| maximum mana leech amount per leech % max mana | 10 | 
| maximum energy shield leech amount per leech % max energy shield | 10 | 
| enable movement skill animation skipping | 1 | 
| object inherent melee hit stun duration +% final | 50 | 
| melee hit damage stun multiplier +% | 25 | 
| non physical hit damage stun multiplier +% | -25 | 
| maximum righteous charges | 5 | 
| dot multiplier + | 27 | 
| fire dot multiplier + | 42 | 
| wearing gloves | 1 | 
| additional insanity effects while delirious | 1 | 
| scorch effect +% | 44 | 
| off hand shield quality | 20 | 
| max steel ammo | 12 | 
| number of notables allocated | 22 | 
| consecrated ground allies recover es as well as life from life regeneration | 1 | 
| scorched enemies explode on death for 8% life as fire degen chance | 34 | 
| chance to deal triple damage % per brutal charge | 3 | 
| stun threshold +% per brutal charge | 10 | 
| ailment damage +% final per affliction charge | 8 | 
| non damaging ailment effect +% final per affliction charge | 8 | 
| elemental damage taken goes to energy shield over 4 seconds % per absorption charge | 12 | 
| maximum blood scythe charges | 5 | 
| base reservation efficiency +% | 16 | 
| base mana reservation efficiency +% | 43 | 
| base max fortification | 20 | 
| damage taken when hit +% final per fortification | -1 | 
| determination mana reservation efficiency +% | 25 | 
| vitality mana reservation efficiency +% | 100 | 
| number of masteries allocated | 7 | 
| passive mastery damage taken over time +% final | -10 | 
| number of red sockets on main hand weapon | 1 | 
| base gloves armour | 87 | 
| base boots evasion rating | 397 | 
| base gloves evasion rating | 87 | 
| base helmet evasion rating | 58 | 
| inherent block while dual wielding % | 15 | 
| starting attribute strength | 23 | 
| starting attribute dexterity | 14 | 
| starting attribute intelligence | 23 | 
| number of socketed skill gems | 11 | 
| local display nearby enemies scorched | 1 | 
| base presence radius | 80 | 
| character kill count | 47784 | 
| mtx weapon effect soul mortar on spell crit | 1 | 
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































