Grandmasters: SeaSlug /93
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 200 de Mana Régénéré par seconde 100% d'Augmentation du Drain de Vie par seconde maximal 100% d'Augmentation du Drain de Mana maximal par seconde |
level | 83 |
main hand weapon type | 8 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 27 |
local physical damage +% | 124 |
attack speed +% | 52 |
old do not use life leech from physical damage % | 6 |
base life gained on enemy death | 15 |
maximum physical damage reduction % | 90 |
base evasion rating | 784 |
local evasion rating +% | 150 |
base maximum life | 178 |
maximum life +% | 58 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 80 |
base maximum energy shield | 264 |
maximum energy shield +% | 26 |
local energy shield +% | 289 |
energy shield recharge rate per minute % | 2000 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 47 |
base item found rarity +% | 61 |
base movement velocity +% | 41 |
max endurance charges | 5 |
max frenzy charges | 4 |
max power charges | 3 |
ignite duration +% | 45 |
base mana cost -% | -80 |
base cast speed +% | 12 |
base stun recovery +% | 24 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 7 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 3 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 108 |
elemental damage +% | 20 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 88 |
critical strike chance +% per power charge | 50 |
spell critical strike chance +% | 146 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 54 |
additional strength | 30 |
base intelligence | 93 |
base dexterity | 123 |
kill enemy on hit if under 10% life | 1 |
base critical strike multiplier | 150 |
base chance to ignite % | 10 |
local always hit | 1 |
base actor scale +% | -10 |
from armour movement speed +% | -4 |
local evasion and energy shield +% | 27 |
minimum fire damage to return to melee attacker | 15 |
movement velocity +% when on full life | 15 |
main hand local physical damage +% | 124 |
main hand local minimum added physical damage | 49 |
main hand local maximum added physical damage | 73 |
main hand local critical strike chance | 500 |
main hand local always hit | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
physical damage taken % as fire | 20 |
base energy shield gained on enemy death | 18 |
local socketed elemental gem level + | 1 |
footstep effect variation | 4 |
number of equipped uniques | 6 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |