MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Chose qui attrape
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
It That Reaches
Spectre
Spectre OverrideMetadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachSpectre
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Chose qui murmure, Chose qui attrape
  • Vie
    170%
    Évasion
    +50%
    Ailment Threshold
    170%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    BreachHalfSkeletonRanged
    Metadata
    HalfSkeletonRangedBreach
    Niveau
    68
    Vie
    10,937
    Armure
    28,790
    Score d'Évasion
    7,109
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.5
    Expérience
    10,255
    Minion Life
    2,372
    Minion Damage
    447
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    HalfSkeletonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    50% de Perte de Dégâts d'Attaque
    25% de Perte de Vitesse d'attaque
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreach"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "It That Reaches",
        life = 1.7,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • Chose qui attrape
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    It That Reaches
    Spectre
    Spectre OverrideMetadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachSpectre
    AreaDomaine d'Uul-Netol, Domaine de Chayula, Domaine de Xoph, Domaine de Tul, Domaine d'Esh, Domaine d'Uul-Netol, Domaine de Chayula, Domaine de Xoph, Domaine de Tul, Domaine d'Esh, Domaine d'Uul-Netol, Domaine de Chayula, Domaine de Xoph, Domaine de Tul, Domaine d'Esh, Domaine d'Uul-Netol, Domaine de Chayula, Domaine de Xoph, Domaine de Tul, Domaine d'Esh, Domaine d'Uul-Netol, Domaine de Chayula, Domaine de Xoph, Domaine de Tul, Domaine d'Esh
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Domaine de Xoph, Domaine de Xoph, Domaine de Xoph, Domaine de Xoph: Chose qui murmure, Chose qui attrape
  • Domaine de Tul, Domaine de Tul, Domaine de Tul, Domaine de Tul: Chose qui murmure, Chose qui attrape
  • Domaine d'Esh, Domaine d'Esh, Domaine d'Esh, Domaine d'Esh: Chose qui murmure, Chose qui attrape
  • Domaine d'Uul-Netol, Domaine d'Uul-Netol, Domaine d'Uul-Netol, Domaine d'Uul-Netol: Chose qui murmure, Chose qui attrape
  • Domaine de Chayula, Domaine de Chayula, Domaine de Chayula, Domaine de Chayula: Chose qui murmure, Chose qui attrape
  • Domaine de Xoph: Chose qui murmure, Chose qui attrape
  • Domaine de Tul: Chose qui murmure, Chose qui attrape
  • Domaine d'Esh: Chose qui murmure, Chose qui attrape
  • Domaine d'Uul-Netol: Chose qui murmure, Chose qui attrape
  • Domaine de Chayula: Chose qui murmure, Chose qui attrape
  • Vie
    468%
    Évasion
    +50%
    Ailment Threshold
    468%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    BreachHalfSkeletonRangedMap
    Metadata
    HalfSkeletonRangedBreachMap
    Niveau
    84
    Vie
    165,181
    Armure
    99,834
    Score d'Évasion
    12,180
    Damage
    1,430
    Dégâts des sorts
    1,430
    Précision
    1,076
    Attack Time
    1.5
    Expérience
    13,250
    Minion Life
    31,218
    Minion Damage
    1,213
    Ailment Threshold
    165,181
    Chill
    522
    Shock
    522
    Brittle
    2,955
    Scorch
    522
    Sap
    1,443
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 11441716
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    HalfSkeletonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 11441716
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    50% de Perte de Dégâts d'Attaque
    25% de Perte de Vitesse d'attaque
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachMap"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "It That Reaches",
        life = 4.68,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • Chose qui attrape
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    It That Reaches
    Spectre
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vie
    360%
    Évasion
    +50%
    Ailment Threshold
    360%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    BreachHalfSkeletonRangedMapSpectre
    Metadata
    HalfSkeletonRangedBreachSpectre
    Niveau
    68
    Vie
    23,160
    Armure
    28,790
    Score d'Évasion
    7,109
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.5
    Expérience
    10,255
    Minion Life
    5,024
    Minion Damage
    447
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    HalfSkeletonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    50% de Perte de Dégâts d'Attaque
    25% de Perte de Vitesse d'attaque
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "It That Reaches",
        life = 3.6,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • Chose qui attrape
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    It That Reaches
    Spectre
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unusable_corpse
    Vie
    170%
    Évasion
    +50%
    Ailment Threshold
    170%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    BreachHalfSkeletonRangedAvatar
    Metadata
    HalfSkeletonRangedBreachAvatar
    Niveau
    68
    Vie
    10,937
    Armure
    28,790
    Score d'Évasion
    7,109
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.5
    Expérience
    10,255
    Minion Life
    2,372
    Minion Damage
    447
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    HalfSkeletonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    50% de Perte de Dégâts d'Attaque
    25% de Perte de Vitesse d'attaque
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachAvatar"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "It That Reaches",
        life = 1.7,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valeur fixe
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.