Prophezeiung Harbinger Rampage
Weihen Cluster-Juwel Das Pantheon Gegenstand Fertigkeitenbaum Fossil Katalysatoren Sphäre des Deliriums Skarabäus Breachstone Emblem Immerwährendes Juwel Weissagungskarte Shop
Es, das greift
It That Reaches

Es, das greift(It That Reaches)

SpectreY
Spectre OverrideMetadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachSpectre
Area
Modmonster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [300]
monster_beyond_portal_chance_+%_final [-66]
monster_no_map_drops [1]
Tagsno_bloodlines, hidden_monster, red_blood, humanoid, demon
Damage100%
Leben170%
Ailment Threshold170%
Kritische Trefferchance5%
TypeBreachHalfSkeletonRanged
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Es, das greift287531430.31.512952161611282202020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Es, das greift257521275.71.510768141981191802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Es, das greift199271013.11.57256109401027802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Es, das greift148047561.546177872851402020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Es, das greift107685611.529275642702202020200
Melee30OnlyLastTarget TargetNear
Flee10NoRepeat TargetNear TargetIsEnemy
MonsterProjectileWeapon50TargetNotMediumNear OnlyLastTarget
MonsterProjectileWeapon30TargetMediumNear TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreach"] = {
    name = "It That Reaches",
    life = 1.7,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "HalfSkeletonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HalfSkeletonProjectile"] = {
    name = "HalfSkeletonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {11, -60, 8, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachSpectre
Area
Modmonster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [300]
monster_beyond_portal_chance_+%_final [-66]
Tagsno_bloodlines, hidden_monster, red_blood, humanoid, demon
Damage100%
Leben468%
Ailment Threshold468%
Kritische Trefferchance5%
TypeBreachHalfSkeletonRangedMap
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Es, das greift287531430.31.535656161611282202020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Es, das greift257521275.71.529643141981191802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Es, das greift199271013.11.519975109401027802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Es, das greift148047561.5127097872851402020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Es, das greift107685611.580595642702202020200
Melee30OnlyLastTarget TargetNear
Flee10NoRepeat TargetNear TargetIsEnemy
MonsterProjectileWeapon50TargetNotMediumNear OnlyLastTarget
MonsterProjectileWeapon30TargetMediumNear TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_small.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachMap"] = {
    name = "It That Reaches",
    life = 4.68,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "HalfSkeletonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HalfSkeletonProjectile"] = {
    name = "HalfSkeletonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {11, -60, 8, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreY
Area
Modmonster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [300]
monster_beyond_portal_chance_+%_final [-66]
Tagsno_bloodlines, red_blood, humanoid, demon
Damage100%
Leben468%
Ailment Threshold468%
Kritische Trefferchance5%
TypeBreachHalfSkeletonRangedMap
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Es, das greift287531430.31.535656161611282202020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Es, das greift257521275.71.529643141981191802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Es, das greift199271013.11.519975109401027802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Es, das greift148047561.5127097872851402020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Es, das greift107685611.580595642702202020200
Melee30OnlyLastTarget TargetNear
Flee10NoRepeat TargetNear TargetIsEnemy
MonsterProjectileWeapon50TargetNotMediumNear OnlyLastTarget
MonsterProjectileWeapon30TargetMediumNear TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Render
{
     //turn_duration = 0.35
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachSpectre"] = {
    name = "It That Reaches",
    life = 4.68,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "HalfSkeletonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HalfSkeletonProjectile"] = {
    name = "HalfSkeletonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {11, -60, 8, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [300]
cannot_be_used_as_minion [1]
monster_beyond_portal_chance_+%_final [-66]
monster_no_map_drops [1]
Tagsno_bloodlines, unusable_corpse, hidden_monster, red_blood, humanoid, demon
Damage100%
Leben170%
Ailment Threshold170%
Kritische Trefferchance5%
TypeBreachHalfSkeletonRangedAvatar
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Es, das greift287531430.31.512952161611282202020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Es, das greift257521275.71.510768141981191802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Es, das greift199271013.11.57256109401027802020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Es, das greift148047561.546177872851402020200

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HalfSkeletonProjectile
monster_projectile_variation [11]
spell_maximum_action_distance_+% [-60]
skill_art_variation [8]
25% weniger Angriffsgeschwindigkeit
Verursacht 50% weniger Angriffsschaden

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Es, das greift107685611.529275642702202020200
Melee30OnlyLastTarget TargetNear
Flee10NoRepeat TargetNear TargetIsEnemy
MonsterProjectileWeapon50TargetNotMediumNear OnlyLastTarget
MonsterProjectileWeapon30TargetMediumNear TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedBreachAvatar"] = {
    name = "It That Reaches",
    life = 1.7,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "HalfSkeletonProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HalfSkeletonProjectile"] = {
    name = "HalfSkeletonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {11, -60, 8, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
    },
}