Izioc, l'Abîme
Fabrication
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Izioc, the Abyss
Spectre | N |
---|---|
Tags | Lanceur de sorts, chaos_affinity, construct, has_bow, immobile, large_height, large_model, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour |
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
40 40 40 25
Damage
138%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
300%
Model Size
160%
Type
MonsterTotemMapMidBossLegends
Metadata
MapTotemBossLegends4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,672,156
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
587
Dégâts des sorts
876
Précision
290
Attack Time
1.005
Expérience
169,208
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterCausticArrowLegends
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flèche caustique
Base Damage: 1166
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
MonsterEtherealKnivesLegends
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Couteaux éthérés
Chances de coup critique: 5%
Temps d'incantation: 0.6 sec.
Un sort qui projette des couteaux en arc-de-cercle face au lanceur. Les couteaux infligent des dégâts physiques.
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Actor { main_hand_unarmed_type = "Bow" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4"] = { name = "Izioc, the Abyss", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterCausticArrowLegends", "MonsterEtherealKnivesLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrowLegends"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEtherealKnivesLegends"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_cast_speed_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 175, 50, -20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Izioc, l'Abîme
Fabrication
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% de Réduction de la Vitesse d'incantation
40% de Réduction de la Vitesse d'attaque
100% d'Augmentation de l'Expérience octroyée par les Monstres
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
40% de Réduction de la Vitesse d'incantation
40% de Réduction de la Vitesse d'attaque
Izioc, the Abyss
Spectre | N |
---|---|
Tags | chaos_affinity, construct, has_bow, immobile, large_model, medium_height, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour |
Vie
320%
Armure
+80%
Ailment Threshold
250%
Résistance
40 40 40 25
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
125%
Type
MonsterTotemMapSubBossLegends
Metadata
MapTotemBossLegends4summoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
445,908
Armure
51,822
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.005
Expérience
56,403
Ailment Threshold
219,471
Chill
694
Shock
694
Brittle
3,926
Scorch
694
Sap
1,917
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterCausticArrowLegends
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flèche caustique
Base Damage: 845
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_immune_to_curses = 0 } Actor { main_hand_unarmed_type = "Bow" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4summoned"] = { name = "Izioc, the Abyss", life = 3.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterCausticArrowLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrowLegends"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% de Réduction de la Vitesse d'incantation
Id | MonsterCastSpeedLegends1 |
---|---|
Family | IncreasedCastSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_caster_mod |
Craft Tags | caster speed |
40% de Réduction de la Vitesse d'attaque
Id | MonsterSlowerAttackLegends1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.