Izioc, l'Abîme
Fabrication
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Izioc, the Abyss
SpectreN
TagsLanceur de sorts, chaos_affinity, construct, has_bow, immobile, large_height, large_model, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
40 40 40 25
Damage
138%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
300%
Model Size
160%
Type
MonsterTotemMapMidBossLegends
Metadata
MapTotemBossLegends4
Niveau
68
Vie
1,672,156
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
587
Dégâts des sorts
876
Précision
290
Attack Time
1.005
Expérience
169,208
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
MonsterCausticArrowLegends
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flèche caustique
Base Damage: 1166
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
Inflige 84.3 Dégâts de chaos de base par seconde
La Durée de base est de 5 secondes
Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
Rajoutez 20% de vos Dégâts physiques sous forme de Dégâts de chaos
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
MonsterEtherealKnivesLegends
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Couteaux éthérés
Chances de coup critique: 5%
Temps d'incantation: 0.6 sec.
Un sort qui projette des couteaux en arc-de-cercle face au lanceur. Les couteaux infligent des dégâts physiques.
Inflige 341.4 à 512 Dégâts physiques
20% de Perte de Vitesse d'incantation
Tire 6 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de chaos
175% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4"] = {
    name = "Izioc, the Abyss",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.38,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MonsterCausticArrowLegends",
        "MonsterEtherealKnivesLegends",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrowLegends"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesLegends"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 175, 50, -20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Izioc, l'Abîme
    Fabrication
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    40% de Réduction de la Vitesse d'incantation
    40% de Réduction de la Vitesse d'attaque
    Izioc, the Abyss
    SpectreN
    Tagschaos_affinity, construct, has_bow, immobile, large_model, medium_height, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour
    Vie
    320%
    Armure
    +100%
    Ailment Threshold
    250%
    Résistance
    40 40 40 25
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    125%
    Type
    MonsterTotemMapSubBossLegends
    Metadata
    MapTotemBossLegends4summoned
    Niveau
    68
    Vie
    445,908
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    425
    Dégâts des sorts
    635
    Précision
    290
    Attack Time
    1.005
    Expérience
    56,403
    Ailment Threshold
    219,471
    Chill
    694
    Shock
    694
    Brittle
    3,926
    Scorch
    694
    Sap
    1,917
    MonsterCausticArrowLegends
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Flèche caustique
    Base Damage: 845
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
    Inflige 84.3 Dégâts de chaos de base par seconde
    La Durée de base est de 5 secondes
    Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
    Rajoutez 20% de vos Dégâts physiques sous forme de Dégâts de chaos
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_immune_to_curses = 0
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4summoned"] = {
        name = "Izioc, the Abyss",
        life = 3.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterCausticArrowLegends",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticArrowLegends"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 40% de Réduction de la Vitesse d'incantation
    IdMonsterCastSpeedLegends1
    FamilyIncreasedCastSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    40% de Réduction de la Vitesse d'attaque
    IdMonsterSlowerAttackLegends1
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 Global
  • Craft Tagsattack speed