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Izioc, el Abismo
Constructo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Izioc, the Abyss
Spectre
TagsLanzador de hechizos, chaos_affinity, construct, has_bow, immobile, large_height, large_model, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour
Vida
1200%
Armadura
+100%
Ailment Threshold
1200%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
138%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
300%
Model Size
160%
Type
MonsterTotemMapMidBossLegends
Metadata
MapTotemBossLegends4
Nivel
68
Vida
1,672,156
Armadura
57,580
Evasión
4,739
Damage
587
Daño de hechizos
876
Precisión
580
Attack Time
1.005
Experiencia
169,208
Minion Life
362,705
Minion Damage
469
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
Phys Convert Ele
240%
MonsterCausticArrowLegends
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha cáustica
Base Damage: 1166
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
La duración base es de 5 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 20% de tu daño físico como daño de caos extra
base chaos damage to deal per minute [5060]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
MonsterEtherealKnivesLegends
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Cuchillos etéreos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.6 seg
Dispara un arco de cuchillos hacia fuera delante del personaje que infligen daño físico.
20% menos de velocidad de lanzamiento de hechizos
Dispara 6 proyectiles adicionales
El 50% del daño físico se convierte en daño de caos
Velocidad de proyectiles aumentada un 175%
base is projectile [1]
spell maximum base physical damage [512]
spell minimum base physical damage [341.4]
shadowprojectiles

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Stats
{
	set_immune_to_curses = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Izioc, the Abyss",
    life = 12,
    damage = 1.38,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MonsterCausticArrowLegends",
        "MonsterEtherealKnivesLegends",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrowLegends"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesLegends"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 175, 50, -20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -20 -20 Global
  • Craft TagsDaño
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Izioc, el Abismo
    Constructo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Velocidad de lanzamiento de hechizos reducida un 40%
    Velocidad de ataque reducida un 40%
    Izioc, the Abyss
    Spectre
    Tagschaos_affinity, construct, has_bow, immobile, large_model, medium_height, mud_blood, not_dex, not_int, puncturing_weapon, ranged, stone_armour
    Vida
    320%
    Armadura
    +100%
    Ailment Threshold
    250%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    125%
    Type
    MonsterTotemMapSubBossLegends
    Metadata
    MapTotemBossLegends4summoned
    Nivel
    68
    Vida
    445,908
    Armadura
    57,580
    Evasión
    4,739
    Damage
    425
    Daño de hechizos
    635
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    56,403
    Minion Life
    96,721
    Minion Damage
    340
    Ailment Threshold
    219,471
    Chill
    694
    Shock
    694
    Brittle
    3,926
    Scorch
    694
    Sap
    1,917
    Phys Convert Ele
    240%
    MonsterCausticArrowLegends
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Flecha cáustica
    Base Damage: 845
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
    La duración base es de 5 segundos
    Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
    Ganas el 20% de tu daño físico como daño de caos extra
    base chaos damage to deal per minute [5060]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_immune_to_curses = 0
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegends4summoned"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Izioc, the Abyss",
        life = 3.2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterCausticArrowLegends",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCausticArrowLegends"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 5000, 20, -25, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -20 -20 Global
  • Craft TagsDaño
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Velocidad de lanzamiento de hechizos reducida un 40%
    FamilyIncreasedCastSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base cast speed +% -40 -40 Global
  • Adds Tagshas_caster_mod
    Craft TagsLanzador de hechizos Velocidad
    Velocidad de ataque reducida un 40%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • attack speed +% -40 -40 Global
  • Craft TagsAtaque Velocidad
    Edit

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