Infernaire montagnard alpha
Bête
Groupe: Félidés
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Mountain Hellion Alpha
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionIceExplodeOnDeathSpectre
AreaL'Ascension, La Descente, Le Laboratoire éternel, Bras de mer isolé, Sources gelées, Iceberg, Carte, Le Lac de Kalandra
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
Packs
  • L'Ascension: Infernaire montagnard, Infernaire montagnard alpha
  • La Descente: Infernaire montagnard, Infernaire montagnard alpha
  • Le Laboratoire éternel: Infernaire montagnard alpha, Infernaire montagnard
  • Infernaire montagnard, Infernaire montagnard alpha
  • Vie
    150%
    Armure
    +10%
    Évasion
    +10%
    Ailment Threshold
    150%
    Résistance
    75 0 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    130%
    Type
    LionAlpha
    Metadata
    HellionIceExplodeOnDeath
    Niveau
    69
    Vie
    10,660
    Armure
    34,274
    Évasion
    5,398
    Bouclier d'énergie
    0
    Damage
    714
    Dégâts des sorts
    714
    Précision
    301
    Attack Time
    1.5
    Expérience
    15,731
    Ailment Threshold
    10,660
    Chill
    34
    Shock
    34
    Brittle
    191
    Scorch
    34
    Sap
    93
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 571–857
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterCastGroundEffectChilled
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 4 secondes
    100% de chances de déclencher ce Sort en Mourant
    ground ice art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/ice/explosion_new.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/ice/icepatchremain.ao"
    }
    
    Life
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionIceExplodeOnDeath"] = {
        name = "Mountain Hellion Alpha",
        life = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterCastGroundEffectChilled",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectChilled"] = {
        name = "MonsterCastGroundEffectChilled",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
            "ground_ice_art_variation",
        },
        levels = {
            [1] = {4000, 100, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Infernaire montagnard alpha
    Bête
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    Mountain Hellion Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood
    Vie
    150%
    Armure
    +10%
    Évasion
    +10%
    Ailment Threshold
    150%
    Résistance
    75 0 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    130%
    Type
    LionAlpha
    Metadata
    HellionIceExplodeOnDeathSpectre
    Niveau
    68
    Vie
    9,650
    Armure
    31,669
    Évasion
    5,213
    Bouclier d'énergie
    0
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.35
    }
    
    Life
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionIceExplodeOnDeathSpectre"] = {
        name = "Mountain Hellion Alpha",
        life = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Infernaire montagnard alpha
    Bête
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    Mountain Hellion Alpha
    SpectreY
    AreaPath of Exile Royale
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    Packs
  • Path of Exile Royale: Infernaire montagnard, Infernaire montagnard alpha
  • Vie
    160%
    Armure
    +10%
    Évasion
    +10%
    Ailment Threshold
    160%
    Résistance
    75 0 0 0
    Damage
    166%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    130%
    Type
    LionAlphaRoyale
    Metadata
    HellionIceExplodeRoyale
    Niveau
    2
    Vie
    42
    Armure
    25
    Évasion
    95
    Bouclier d'énergie
    0
    Damage
    9
    Dégâts des sorts
    9
    Précision
    15
    Attack Time
    1.5
    Expérience
    32
    Ailment Threshold
    42
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 7–11
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterCastGroundEffectChilled
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 4 secondes
    100% de chances de déclencher ce Sort en Mourant
    ground ice art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/ice/explosion_new.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/ice/icepatchremain.ao"
    }
    
    Life
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellions/HellionIceExplodeRoyale"] = {
        name = "Mountain Hellion Alpha",
        life = 1.6,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.66,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterCastGroundEffectChilled",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectChilled"] = {
        name = "MonsterCastGroundEffectChilled",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
            "ground_ice_art_variation",
        },
        levels = {
            [1] = {4000, 100, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 0 Max: 0 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Edit

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