Lucius Engendrenuit
Humanoïde
Zone : La Jonction de Lunaris
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
display monster mod nemesis test [0]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
display monster mod nemesis test [0]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Nightbringer Lucius
Spectre | N |
---|---|
Area | La Jonction de Lunaris |
Tags | cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Vie
400%
Armure
+75%
Ailment Threshold
400%
Résistance
42 42 42 0
Damage
275%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
AxisSoldierEliteBoss
Metadata
AxisEliteLunarisBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
58
Vie
13,012
Armure
22,579
Évasion
3,302
Bouclier d'énergie
0
Damage
616
Dégâts des sorts
616
Précision
195
Attack Time
1.245
Expérience
15,406
Ailment Threshold
13,012
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–739
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 493–739
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Dégâts d'Attaque: 180%
Attack Time: 1.245 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
80% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Charge au bouclier
Base Damage: 493–739
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue.
Vous n'infligez plus de Coups critiques
50% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
45% Davantage de Dégâts au Toucher à distance de charge maximale
120% d'Augmentation de la Vitesse de déplacement
-1 mètres d'Allonge en mêlée
ignores proximity shield [1]
shield charge extra distance [-10]
50% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
45% Davantage de Dégâts au Toucher à distance de charge maximale
120% d'Augmentation de la Vitesse de déplacement
-1 mètres d'Allonge en mêlée
ignores proximity shield [1]
shield charge extra distance [-10]
EmptyActionSpellAxisBossLunaris
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Render { preload_buff_visual = "moontouched_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteLunarisBoss_"] = { name = "Nightbringer Lucius", life = 4, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "MeleeAtAnimationSpeedUnique", "AxisBossIceCrash", "EmptyActionSpellAxisBossLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 57, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAxisBossLunaris"] = { name = "EmptyActionSpellAxisBossLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
display monster mod nemesis test [0]
Id | MonsterSummonIonCannonAxisDaemon_ |
---|---|
Family | Daemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Nightbringer Lucius
Humanoïde
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
display monster mod nemesis test [0]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
display monster mod nemesis test [0]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Spectre | N |
---|---|
Tags | cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Vie
400%
Armure
+75%
Ailment Threshold
400%
Résistance
42 42 42 0
Damage
275%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
AxisSoldierEliteBoss
Metadata
AxisEliteLunarisBossGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
50,383
Évasion
4,739
Bouclier d'énergie
0
Damage
1,027
Dégâts des sorts
1,027
Précision
290
Attack Time
1.245
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 822–1233
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 822–1233
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Dégâts d'Attaque: 180%
Attack Time: 1.245 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
80% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Charge au bouclier
Base Damage: 822–1233
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue.
Vous n'infligez plus de Coups critiques
50% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
40% Davantage de Dégâts au Toucher à distance de charge maximale
120% d'Augmentation de la Vitesse de déplacement
-1 mètres d'Allonge en mêlée
ignores proximity shield [1]
shield charge extra distance [-10]
50% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
40% Davantage de Dégâts au Toucher à distance de charge maximale
120% d'Augmentation de la Vitesse de déplacement
-1 mètres d'Allonge en mêlée
ignores proximity shield [1]
shield charge extra distance [-10]
EmptyActionSpellAxisBossLunaris
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Render { preload_buff_visual = "moontouched_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteLunarisBossGauntlet"] = { name = "Nightbringer Lucius", life = 4, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "MeleeAtAnimationSpeedUnique", "AxisBossIceCrash", "EmptyActionSpellAxisBossLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 57, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAxisBossLunaris"] = { name = "EmptyActionSpellAxisBossLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
display monster mod nemesis test [0]
Id | MonsterSummonIonCannonAxisDaemon_ |
---|---|
Family | Daemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.