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Magefissure parfait
Cadavres
Type du monstre: Humanoïde
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Riftcaster
Magefissure parfait FlameblasterHigh /9
NomDescriptions détaillées
DropLevel 1
BaseType Perfect Riftcaster
BaseType Magefissure parfait
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FlameblasterHigh
Tagsitemisedcorpse_high
IconArt/2DItems/Currency/Azmeri/HeistProjectCasterEliteCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Magefissure parfait
Humanoïde
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Perfect Riftcaster
Spectre
Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood
Vie
560%
Energy Shield From Life
100%
Ailment Threshold
560%
Résistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
147%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
140%
Model Size
105%
Type
AzmeriFlameblaster
Metadata
FlameblasterHigh_
Niveau
68
Vie
36,027
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
34,311
Damage
549
Dégâts des sorts
549
Précision
580
Attack Time
1.17
Expérience
14,357
Minion Life
7,815
Minion Energy Shield
7,442
Minion Damage
438
Ailment Threshold
36,027
Chill
114
Shock
114
Brittle
644
Scorch
114
Sap
315
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 439659
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
HeistScienceSpawnLightningVolatile
Triggerable, Spell
Temps d'incantation: 1 sec.
GSHeistLightningVolatileExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
La Durée de base est de 2 secondes
always shock [1]
cannot stun [1]
is area damage [1]
shock art variation [5]
shock minimum damage taken increase % [20]
spell maximum base lightning damage [5524]
spell minimum base lightning damage [1841]
GTHeistCultistLightningBoltCone
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 10 sec.
HeistCultistLightningBolt
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [-40]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
spell maximum base lightning damage [1633]
spell minimum base lightning damage [544.2]
GSHeistLightningWaterfallHit
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
is area damage [1]
shock art variation [5]
spell maximum base lightning damage [201.7]
spell minimum base lightning damage [108.6]
HeistScienceSpawnLightningWaterfall
Triggerable, Spell
Temps d'incantation: 1 sec.
GTHeistCultistWaterfallCascade
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 16 sec.
MPSHeistCultistStaffProjectileGreen
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.166 sec.
Temps de recharge: 2.2 sec.
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [166]
projectile uses contact position [1]
spell maximum action distance +% [-40]
spell maximum base lightning damage [1490]
spell minimum base lightning damage [993]
visual hit effect chaos is green [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Temps d'incantation: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
TeleportHeistCultistProject
Spell, Movement
Temps d'incantation: 1.2 sec.
Temps de recharge: 6 sec.
GSHeistScienceLightningDashImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
always shock [1]
cannot stun [1]
is area damage [1]
shock art variation [5]
shock minimum damage taken increase % [20]
spell maximum base lightning damage [992.7]
spell minimum base lightning damage [330.9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/LeagueHeist/Science/HeistProjectCasterElite.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlameblasterHigh_"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Perfect Riftcaster",
    life = 5.6,
    energyShield = 1,
    damage = 1.47,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "MPSHeistCultistStaffProjectileGreen",
        "TeleportHeistCultistProject",
        "GSHeistLightningVolatileExplode",
        "GSHeistLightningWaterfallHit",
        "GSHeistScienceLightningDashImpact",
        "WalkEmergeHeistScience",
        "HeistCultistLightningBolt",
        "HeistScienceSpawnLightningVolatile",
        "HeistScienceSpawnLightningWaterfall",
        "GTHeistCultistWaterfallCascade",
        "GTHeistCultistLightningBoltCone",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistCultistStaffProjectileGreen"] = {
    name = "MPSHeistCultistStaffProjectileGreen",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 166, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHeistCultistProject"] = {
    name = "TeleportHeistCultistProject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningVolatileExplode"] = {
    name = "GSHeistLightningVolatileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "shock_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 5, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistLightningWaterfallHit"] = {
    name = "GSHeistLightningWaterfallHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistScienceLightningDashImpact"] = {
    name = "GSHeistScienceLightningDashImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "shock_art_variation",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScience"] = {
    name = "WalkEmergeHeistScience",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistCultistLightningBolt"] = {
    name = "HeistCultistLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -25, 5, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningVolatile"] = {
    name = "HeistScienceSpawnLightningVolatile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistScienceSpawnLightningWaterfall"] = {
    name = "HeistScienceSpawnLightningWaterfall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistWaterfallCascade"] = {
    name = "GTHeistCultistWaterfallCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHeistCultistLightningBoltCone"] = {
    name = "GTHeistCultistLightningBoltCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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