Pilier du Dieu en cage

Pilier du Dieu en cage
Bâton en fer
Bâton
Qualité: +20%
Dégâts physiques: 16.8 to 50.4
Chances de coup critique: 7.6%
Attaques par seconde: 1.3
Allonge : 1.3 mètres
— Nécessite Niveau 13, 27 For, 27 Int
+20% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton
1% d'Augmentation de la Zone d'effet tous les 20 d'Intelligence
1% d'Augmentation de la Vitesse d'attaque tous les 10 de Dextérité
16% d'Augmentation des Dégâts physiques avec les armes tous les 10 de Force
Forgé pour régner sur les vagues et la marée
Destiné à servir la patte du roi-singe
Fort comme une tour de fer
Efficace comme la morsure du doute
Pillar of the Caged God
Pilier du Dieu en cage Attr /7
NomDescriptions détaillées
Le MarchéLe Marché
AcronymArme
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/PillaroftheCagedGod
Icon
Release Version0.10.5
BaseTypeBâton en fer
Referencepoe.ninja, Community Wiki
+20% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton
FamilyStaffBlockPercent
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 20 Max: 20 Global
  • Craft Tagsblock
    1% d'Augmentation de la Zone d'effet tous les 20 d'Intelligence
    FamilyWeaponPhysicalDamagePerStrength
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • area of effect +% per 20 int Min: 1 Max: 1 Global
  • 1% d'Augmentation de la Vitesse d'attaque tous les 10 de Dextérité
    FamilyAttackSpeedPerDexterity
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% per 10 dex Min: 1 Max: 1 Global
  • Craft Tagsattack speed
    16% d'Augmentation des Dégâts physiques avec les armes tous les 10 de Force
    FamilyIncreasedAreaOfEffectPerIntelligence
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical weapon damage +% per 10 str Min: 16 Max: 16 Global
  • Craft Tagsphysical_damage damage physical attack
    { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvUGlsbGFyb2Z0aGVDYWdlZEdvZCIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/0451281624/PillaroftheCagedGod.png", "league": "Affliction", "name": "Pillar of the Caged God", "typeLine": "Iron Staff", "baseType": "Iron Staff", "rarity": "Unique", "ilvl": 37, "properties": [ { "name": "Warstaff", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "14-42", 0 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "6.40%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.30", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "13", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "27", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Int", "values": [ [ "27", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+18% Chance to Block Attack Damage while wielding a Staff" ], "explicitMods": [ "1% increased Area of Effect per 20 Intelligence", "1% increased Attack Speed per 10 Dexterity", "16% increased Physical Weapon Damage per 10 Strength" ], "flavourText": [ "Forged to rule the waves and tide\r", "Destined to serve the monkey's paw\r", "Strong as a tower of iron\r", "Deft as the needle doubt" ], "frameType": 3, "extended": { "dps": 43.56, "pdps": 43.56, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1307972622", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_889691035", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2594215131", "min": 16, "max": 16 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_1001829678", "min": 18, "max": 18 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1307972622", [ 0 ] ], [ "explicit.stat_889691035", [ 1 ] ], [ "explicit.stat_2594215131", [ 2 ] ] ], "implicit": [ [ "implicit.stat_1001829678", [ 0 ] ] ] }, "text": "Item Class: Warstaves
    Rarity: Unique
    Pillar of the Caged God
    Iron Staff
    --------
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 13
    Str: 27
    Int: 27
    --------
    Sockets: G
    --------
    Item Level: 37
    --------
    +18% Chance to Block Attack Damage while wielding a Staff (implicit)
    --------
    1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    --------
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    --------
    Note: ~price 1 alch
    " } }
    Objet
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    Community Wiki

    Edit

    Mechanics

    The bonuses to attack damage, attack speed, and area of effect are global, and stack additively with other sources of increased attack damage, attack speed, and area of effect radius.

    Damage Scaling:

    Strength - Pillar of the caged god can scale increased physical damage modifiers to much higher levels than most builds by having large amounts of strength. When combined with large amounts of flat added physical damage from non-weapon sources, it can scale damage competitive with high damage rare staves. Some examples of large sources of flat added physical are:

    Bloodthirst Support adds 2% of your life as flat added physical damage to weapons.

    Example: A very high strength stacking build with average % increased life has 8,000 total life. (8,000 X .02) = 160 Flat added physical weapon damage.

    Party - Having an ally with large average flat physical damage weapon use Rallying Cry near you to give you 20% of the weapon's damage.

    Example: A player with a high damage karui axe that does 700 average physical damage per hit. (700*.2) = 140 flat average added physical damage.

    Items - See physical damage page for items with high flat added physical damage.

    Ascendancy - Champion ascendancy passive can gives flat added physical damage per impale on enemies you hit.

    Attacks - Some attack skills add flat physical damage.

    Strength - See Strength page for more info about getting high strength.

    Version history

    VersionChanges
    3.8.0
  • Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
  • 3.7.0
  • Now on the Iron Staff basetype.
  • 3.3.0
  • Added 3D art.
  • 2.6.0
  • Base type implicit mod increased to 18% Chance to Block (up from 12%)
  • Base type critical strike chance decreased to 6% (down from 6.4%).
  • 1.1.5
  • Added 3D art for the Season Eight alternate art rewards.
  • 1.0.0
  • Increased Physical Damage per 10 Strength has been increased from 10% to 16%.
  • Using a Divine Orb on an existing version will roll new mods in the new ranges.
  • 0.10.5
  • Introduced to the game.

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