Coq naja
Rooster Fiend
Vie
121%
Évasion
+50%
Ailment Threshold
121%
Résistance
0 0 40 0
Damage
127%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
Cockerel
Metadata
Cockerel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
38,740
Armure
92,477
Évasion
11,790
Bouclier d'énergie
0
Damage
1,143
Dégâts des sorts
1,143
Précision
518
Attack Time
1.2
Expérience
14,445
Ailment Threshold
38,740
Chill
122
Shock
122
Brittle
693
Scorch
122
Sap
338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 915–1372
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Morsure de vipère
Base Damage: 915–1372
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappe un ennemi en convertissant une partie de vos dégâts physiques sous forme de dégâts de chaos. Inflige également un poison dont la durée est affecté par vos modificateurs de durée des aptitudes. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément. Ne fonctionne qu'avec les dagues, les épées et les griffes.
La Durée de base est de 4 secondes
Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/Cockerel"] = { name = "Rooster Fiend", life = 1.21, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.2, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Coq naja
Rooster Fiend
Spectre | Y |
---|---|
Area | Le Rêve de Daresso |
Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
Packs |
Vie
121%
Évasion
+50%
Ailment Threshold
121%
Résistance
0 0 40 0
Damage
127%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
Cockerel
Metadata
CockerelPitEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
37
Vie
950
Armure
2,148
Évasion
2,093
Bouclier d'énergie
0
Damage
90
Dégâts des sorts
90
Précision
81
Attack Time
1.2
Expérience
3,160
Ailment Threshold
950
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 72–108
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Morsure de vipère
Base Damage: 72–108
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappe un ennemi en convertissant une partie de vos dégâts physiques sous forme de dégâts de chaos. Inflige également un poison dont la durée est affecté par vos modificateurs de durée des aptitudes. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément. Ne fonctionne qu'avec les dagues, les épées et les griffes.
La Durée de base est de 4 secondes
Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelPitEncounter"] = { name = "Rooster Fiend", life = 1.21, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.2, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Coq naja
Démon
Rooster Fiend
Spectre | N |
---|---|
Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
Vie
100%
Évasion
+50%
Ailment Threshold
100%
Résistance
0 0 75 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
0.795 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
SynthesisCockerel
Metadata
CockerelMeleeSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
7,109
Bouclier d'énergie
0
Damage
299
Dégâts des sorts
299
Précision
290
Attack Time
0.795
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 239–359
Chances de coup critique: 5%
Attack Time: 0.795 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Morsure de vipère
Base Damage: 239–359
Chances de coup critique: 5%
Attack Time: 0.795 sec.
Frappe un ennemi en convertissant une partie de vos dégâts physiques sous forme de dégâts de chaos. Inflige également un poison dont la durée est affecté par vos modificateurs de durée des aptitudes. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément. Ne fonctionne qu'avec les dagues, les épées et les griffes.
La Durée de base est de 4 secondes
Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Rajoutez 10% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { define_shared_state = " spawned; visible; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); " on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );" } Life {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/CockerelMeleeSpawned"] = { name = "Rooster Fiend", life = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 0.795, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }