Vomisseur saqawien charognard
Démon
monster base type attack cast speed +% and damage -% final [11]
20% d'Augmentation des Dégâts des Projectiles
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
stance movement speed +% final [100]
20% d'Augmentation des Dégâts des Projectiles
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
stance movement speed +% final [100]
Saqawine Retch Scavenger
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Lanceur de sorts, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
Vie
600%
Energy Shield From Life
50%
Évasion
+20%
Ailment Threshold
600%
Résistance
0 40 0 0
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Expérience
150%
Model Size
114%
Type
KiwethBestiaryMinion
Metadata
KiwethBestiaryMinionCorpseEruption
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
28,790
Évasion
5,687
Bouclier d'énergie
3,064
Damage
336
Dégâts des sorts
336
Précision
290
Attack Time
1.11
Expérience
15,383
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 269–403
Chances de coup critique: 5%
Attack Time: 1.11 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryCoreCorpseMortar
Spell, Area
Temps d'incantation: 1 sec.
Inflige 24.91 à 37.36 Dégâts de feu
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
BestiaryCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Cremation
Temps d'incantation: 0.5 sec.
Le cadavre ciblé explose en infligeant des dégâts de zone et se transforme en un geyser volcanique qui libère à plusieurs reprises des projectiles dans la zone alentour pendant une certaine durée. L'explosion du cadavre n'est pas affectée par les modificateurs de dégâts des sorts, et ne peut pas être renvoyée.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles sont tirés toutes les 1 secondes
La Durée de base est de 4 secondes
1 Geysers au maximum à la fois
Tire 2 Projectiles supplémentaires
active skill area of effect radius +% final [-33]
base is projectile [1]
cast on corpse consume [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Les Projectiles sont tirés toutes les 1 secondes
La Durée de base est de 4 secondes
1 Geysers au maximum à la fois
Tire 2 Projectiles supplémentaires
active skill area of effect radius +% final [-33]
base is projectile [1]
cast on corpse consume [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Monster { preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruption"] = { name = "Saqawine Retch Scavenger", life = 6, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "WalkEmergeBestiaryHellion", "BestiaryCorpseEruption", "BestiaryCoreCorpseMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCorpseEruption"] = { name = "Cremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Orb] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "corpse_erruption_base_maximum_number_of_geyers", "number_of_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cremation_base_fires_projectile_every_x_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "cast_on_corpse_consume", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCoreCorpseMortar"] = { name = "BestiaryCoreCorpseMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation des Dégâts des Projectiles
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Vomisseur saqawien charognard
Démon
Zone : Perchoir de Saqawal
monster base type attack cast speed +% and damage -% final [11]
20% d'Augmentation des Dégâts des Projectiles
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
stance movement speed +% final [100]
20% d'Augmentation des Dégâts des Projectiles
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
stance movement speed +% final [100]
Saqawine Retch Scavenger
Spectre | N |
---|---|
Area | Perchoir de Saqawal |
Tags | animal_claw_weapon, beast, Lanceur de sorts, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
Vie
600%
Energy Shield From Life
50%
Évasion
+20%
Ailment Threshold
600%
Résistance
0 40 0 0
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Expérience
150%
Model Size
114%
Type
KiwethBestiaryMinion
Metadata
KiwethBestiaryMinionCorpseEruptionBossPack_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
47,033
Armure
33,714
Évasion
6,097
Bouclier d'énergie
3,469
Damage
379
Dégâts des sorts
379
Précision
314
Attack Time
1.11
Expérience
16,080
Ailment Threshold
47,033
Chill
149
Shock
149
Brittle
841
Scorch
149
Sap
411
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 303–455
Chances de coup critique: 5%
Attack Time: 1.11 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryCoreCorpseMortar
Spell, Area
Temps d'incantation: 1 sec.
Inflige 24.91 à 37.36 Dégâts de feu
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
BestiaryCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Cremation
Temps d'incantation: 0.5 sec.
Le cadavre ciblé explose en infligeant des dégâts de zone et se transforme en un geyser volcanique qui libère à plusieurs reprises des projectiles dans la zone alentour pendant une certaine durée. L'explosion du cadavre n'est pas affectée par les modificateurs de dégâts des sorts, et ne peut pas être renvoyée.
Inflige 344.7 à 517 Dégâts physiques
Les Projectiles sont tirés toutes les 1 secondes
La Durée de base est de 4 secondes
1 Geysers au maximum à la fois
Tire 2 Projectiles supplémentaires
active skill area of effect radius +% final [-33]
base is projectile [1]
cast on corpse consume [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Les Projectiles sont tirés toutes les 1 secondes
La Durée de base est de 4 secondes
1 Geysers au maximum à la fois
Tire 2 Projectiles supplémentaires
active skill area of effect radius +% final [-33]
base is projectile [1]
cast on corpse consume [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Monster { preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruptionBossPack_"] = { name = "Saqawine Retch Scavenger", life = 6, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "WalkEmergeBestiaryHellion", "BestiaryCorpseEruption", "BestiaryCoreCorpseMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCorpseEruption"] = { name = "Cremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Orb] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "corpse_erruption_base_maximum_number_of_geyers", "number_of_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cremation_base_fires_projectile_every_x_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "cast_on_corpse_consume", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCoreCorpseMortar"] = { name = "BestiaryCoreCorpseMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% d'Augmentation des Dégâts des Projectiles
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.