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Apestoso Saqawino Carroñero
Demonio
IconEnemyResistanceCold
monster base type attack cast speed +% and damage -% final [11]
Daño de proyectiles aumentado un 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
stance movement speed +% final [100]
Saqawine Retch Scavenger
Spectre
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • Apestoso Saqawino, Apestoso Saqawino de la Bandada, Apestoso Saqawino Carroñero
  • Vida
    600%
    Energy Shield From Life
    50%
    Evasión
    +20%
    Ailment Threshold
    600%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    90%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    114%
    Type
    KiwethBestiaryMinion
    Metadata
    KiwethBestiaryMinionCorpseEruption
    Nivel
    68
    Vida
    38,600
    Armadura
    28,790
    Evasión
    5,687
    Escudo de energía
    18,381
    Damage
    336
    Daño de hechizos
    336
    Precisión
    580
    Attack Time
    1.11
    Experiencia
    15,383
    Minion Life
    8,373
    Minion Energy Shield
    3,987
    Minion Damage
    268
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 269403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.11 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    BestiaryCoreCorpseMortar
    Spell, Area
    Tiempo de lanzamiento: 1 seg
    Inflige de 24.91 a 37.36 de daño de fuego
    base is projectile [1]
    corpse skill has triggers [1]
    is area damage [1]
    monster projectile variation [5]
    BestiaryCorpseEruption
    Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
    Cremación
    Tiempo de lanzamiento: 0.5 seg
    Un cadáver objetivo explota e inflige daño en área. Después se transforma en un géiser volcánico que dispara proyectiles repetida y secuencialmente sobre el área circundante durante un tiempo. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y tampoco se puede reflejar.
    La duración base es de 4 segundos
    Máximo de géiseres que puede haber a la vez: 1
    Dispara 2 proyectiles adicionales
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    cast on corpse consume [1]
    cremation base fires projectile every x ms [1000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum base physical damage [487.3]
    spell minimum base physical damage [324.9]
    CorpseEruption

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruption"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Saqawine Retch Scavenger",
        life = 6,
        energyShield = 0.5,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
            "BestiaryCorpseEruption",
            "BestiaryCoreCorpseMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "cast_on_corpse_consume",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCoreCorpseMortar"] = {
        name = "BestiaryCoreCorpseMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Valor fijo
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsDaño
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    FamilyLeagueMonsterDropModifiers
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidad
    Apestoso Saqawino Carroñero
    Demonio
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    stance movement speed +% final [100]
    Saqawine Retch Scavenger
    Spectre
    AreaNido de Saqawal
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
    Packs
  • Nido de Saqawal: Apestoso Saqawino de la Bandada, Apestoso Saqawino Carroñero
  • Vida
    600%
    Energy Shield From Life
    50%
    Evasión
    +20%
    Ailment Threshold
    600%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    90%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    114%
    Type
    KiwethBestiaryMinion
    Metadata
    KiwethBestiaryMinionCorpseEruptionBossPack_
    Nivel
    70
    Vida
    47,033
    Armadura
    33,714
    Evasión
    6,097
    Escudo de energía
    20,811
    Damage
    379
    Daño de hechizos
    379
    Precisión
    628
    Attack Time
    1.11
    Experiencia
    16,080
    Minion Life
    10,021
    Minion Energy Shield
    4,434
    Minion Damage
    305
    Ailment Threshold
    47,033
    Chill
    149
    Shock
    149
    Brittle
    841
    Scorch
    149
    Sap
    411
    Phys Convert Ele
    250%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 303455
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.11 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    BestiaryCoreCorpseMortar
    Spell, Area
    Tiempo de lanzamiento: 1 seg
    Inflige de 25.55 a 38.32 de daño de fuego
    base is projectile [1]
    corpse skill has triggers [1]
    is area damage [1]
    monster projectile variation [5]
    BestiaryCorpseEruption
    Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
    Cremación
    Tiempo de lanzamiento: 0.5 seg
    Un cadáver objetivo explota e inflige daño en área. Después se transforma en un géiser volcánico que dispara proyectiles repetida y secuencialmente sobre el área circundante durante un tiempo. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y tampoco se puede reflejar.
    La duración base es de 4 segundos
    Máximo de géiseres que puede haber a la vez: 1
    Dispara 2 proyectiles adicionales
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    cast on corpse consume [1]
    cremation base fires projectile every x ms [1000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum base physical damage [530.3]
    spell minimum base physical damage [353.5]
    CorpseEruption

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruptionBossPack_"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Saqawine Retch Scavenger",
        life = 6,
        energyShield = 0.5,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
            "BestiaryCorpseEruption",
            "BestiaryCoreCorpseMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "cast_on_corpse_consume",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCoreCorpseMortar"] = {
        name = "BestiaryCoreCorpseMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Valor fijo
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsDaño
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    FamilyLeagueMonsterDropModifiers
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidad
    Edit

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