MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
ตัวสำรอกขุดซากศพ วงศ์ซาคาวอล
ปีศาจ
IconEnemyResistanceCold
monster base type attack cast speed +% and damage -% final [11]
เพิ่มความเสียหาย โพรเจกไทล์ 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
stance movement speed +% final [100]
Saqawine Retch Scavenger
Spectre
Tagsanimal_claw_weapon, beast, นักเวท, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • ตัวสำรอก วงศ์ซาคาวอล, ตัวสำรอกร่วมฝูง วงศ์ซาคาวอล, ตัวสำรอกขุดซากศพ วงศ์ซาคาวอล
  • พลังชีวิต
    600%
    Energy Shield From Life
    50%
    การหลบหลีก
    +20%
    Ailment Threshold
    600%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    114%
    Type
    KiwethBestiaryMinion
    Metadata
    KiwethBestiaryMinionCorpseEruption
    เลเวล
    68
    พลังชีวิต
    38,600
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    5,687
    โล่พลังงาน
    18,381
    Damage
    336
    ความเสียหายเวท
    336
    ความแม่นยำ
    580
    Attack Time
    1.11
    ค่าประสบการณ์
    15,383
    Minion Life
    8,373
    Minion Energy Shield
    3,987
    Minion Damage
    268
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 269403
    โอกาสคริติคอล: 5%
    Attack Time: 1.11 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    BestiaryCoreCorpseMortar
    Spell, Area
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 24.91 ถึง 37.36
    base is projectile [1]
    corpse skill has triggers [1]
    is area damage [1]
    monster projectile variation [5]
    BestiaryCorpseEruption
    Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
    ฌาปนกิจ (Cremation)
    เวลาร่าย: 0.5 วินาที
    ระเบิดศพเป้าหมาย สร้างความเสียหาย พื้นที่ และเปลี่ยนมันให้กลายเป็นปล่องลาวาที่ปลดปล่อยโพรเจกไทล์กระจายไปยังพื้นที่รอบข้างเป็นระยะเวลาหนึ่ง การระเบิดศพจะไม่ได้รับผลจากม็อดความเสียหาย เวท และไม่สามารถสะท้อนได้
    ระยะเวลาพื้นฐาน 4 วินาที
    สร้าง ปล่องศพ ได้พร้อมกันสูงสุด 1 ปล่อง
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    cast on corpse consume [1]
    cremation base fires projectile every x ms [1000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum base physical damage [487.3]
    spell minimum base physical damage [324.9]
    CorpseEruption

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruption"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Saqawine Retch Scavenger",
        life = 6,
        energyShield = 0.5,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
            "BestiaryCorpseEruption",
            "BestiaryCoreCorpseMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "cast_on_corpse_consume",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCoreCorpseMortar"] = {
        name = "BestiaryCoreCorpseMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    เพิ่มความเสียหาย โพรเจกไทล์ 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft Tagsความเสียหาย
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    FamilyLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft Tagsความเร็ว
    ตัวสำรอกขุดซากศพ วงศ์ซาคาวอล
    ปีศาจ
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    เพิ่มความเสียหาย โพรเจกไทล์ 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    stance movement speed +% final [100]
    Saqawine Retch Scavenger
    Spectre
    Areaคอนของซาคาวาล
    Tagsanimal_claw_weapon, beast, นักเวท, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
    Packs
  • คอนของซาคาวาล: ตัวสำรอกร่วมฝูง วงศ์ซาคาวอล, ตัวสำรอกขุดซากศพ วงศ์ซาคาวอล
  • พลังชีวิต
    600%
    Energy Shield From Life
    50%
    การหลบหลีก
    +20%
    Ailment Threshold
    600%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    114%
    Type
    KiwethBestiaryMinion
    Metadata
    KiwethBestiaryMinionCorpseEruptionBossPack_
    เลเวล
    70
    พลังชีวิต
    47,033
    ค่าเกราะ
    33,714
    อัตราการหลบหลีก
    6,097
    โล่พลังงาน
    20,811
    Damage
    379
    ความเสียหายเวท
    379
    ความแม่นยำ
    628
    Attack Time
    1.11
    ค่าประสบการณ์
    16,080
    Minion Life
    10,021
    Minion Energy Shield
    4,434
    Minion Damage
    305
    Ailment Threshold
    47,033
    Chill
    149
    Shock
    149
    Brittle
    841
    Scorch
    149
    Sap
    411
    Phys Convert Ele
    250%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 303455
    โอกาสคริติคอล: 5%
    Attack Time: 1.11 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    BestiaryCoreCorpseMortar
    Spell, Area
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 25.55 ถึง 38.32
    base is projectile [1]
    corpse skill has triggers [1]
    is area damage [1]
    monster projectile variation [5]
    BestiaryCorpseEruption
    Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
    ฌาปนกิจ (Cremation)
    เวลาร่าย: 0.5 วินาที
    ระเบิดศพเป้าหมาย สร้างความเสียหาย พื้นที่ และเปลี่ยนมันให้กลายเป็นปล่องลาวาที่ปลดปล่อยโพรเจกไทล์กระจายไปยังพื้นที่รอบข้างเป็นระยะเวลาหนึ่ง การระเบิดศพจะไม่ได้รับผลจากม็อดความเสียหาย เวท และไม่สามารถสะท้อนได้
    ระยะเวลาพื้นฐาน 4 วินาที
    สร้าง ปล่องศพ ได้พร้อมกันสูงสุด 1 ปล่อง
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    cast on corpse consume [1]
    cremation base fires projectile every x ms [1000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum base physical damage [530.3]
    spell minimum base physical damage [353.5]
    CorpseEruption

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruptionBossPack_"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Saqawine Retch Scavenger",
        life = 6,
        energyShield = 0.5,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
            "BestiaryCorpseEruption",
            "BestiaryCoreCorpseMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "cast_on_corpse_consume",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCoreCorpseMortar"] = {
        name = "BestiaryCoreCorpseMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    เพิ่มความเสียหาย โพรเจกไทล์ 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft Tagsความเสียหาย
    monster dropped item rarity +% [0]
    monster no map drops [1]
    monster slain experience +% [0]
    FamilyLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft Tagsความเร็ว
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.