Arachnide brûlant
SpectreY
AreaLe Refuge de Maligaro, Le Laboratoire éternel, Marécage, Carte
Tagsanimal_claw_weapon, beast, Lanceur de sorts, fire_affinity, flesh_armour, insect_blood, is_unarmed, medium_height, melee, physical_affinity, slow_movement, spider
Packs
  • Le Refuge de Maligaro: Arachnide brûlant, Arachnide hybride
  • Le Laboratoire éternel: Arachnide brûlant, Arachnide hybride
  • Vie
    234%
    Ailment Threshold
    234%
    Résistance
    30 0 0 30
    Damage
    130%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    70%
    Type
    SpiderPlatedChampion
    Metadata
    SpiderPlatedTailExplosion
    Niveau
    69
    Vie
    16,630
    Armure
    31,158
    Évasion
    4,907
    Bouclier d'énergie
    0
    Damage
    516
    Dégâts des sorts
    516
    Précision
    301
    Attack Time
    1.95
    Expérience
    13,633
    Ailment Threshold
    16,630
    Chill
    53
    Shock
    53
    Brittle
    297
    Scorch
    53
    Sap
    145
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 413–619
    Chances de coup critique: 5%
    Attack Time: 1.95 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelayedFireSpark
    Spell, Triggerable
    Temps d'incantation: 1.4 sec.
    Temps de recharge: 6 sec.
    La Durée de base est de 1.5 secondes
    Inflige 196.3 à 294.4 Dégâts de feu
    25% d'Augmentation de la Vitesse des Projectiles
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    spell maximum action distance +% [-40]
    SummonedSparkDaemon
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    25% d'Augmentation de la Vitesse des Projectiles
    alternate minion [241]
    cast on delayed skill trigger % [100]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/SpiderPlated/spiderplatedChampion/spiderplatedChampion_ambient.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/SpiderPlated/spiderplatedChampion/spiderplatedChampion_ambient.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/SpiderPlatedTailExplosion"] = {
        name = "Scalding Arachnid",
        life = 2.34,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "DelayedFireSpark",
            "SummonedSparkDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedFireSpark"] = {
        name = "DelayedFireSpark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1500, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSparkDaemon"] = {
        name = "SummonedSparkDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_delayed_skill_trigger_%",
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "base_projectile_speed_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {100, 241, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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