Brodelnde Arachnide
Bestie
Gattung: Seehexen
Gruppe: Arachniden
Familie: Höhlen
Scalding Arachnid
SpectreY
AreaMaligaros Heiligtum, Das ewige Laboratorium
Tagsanimal_claw_weapon, beast, Zauberer, fire_affinity, flesh_armour, insect_blood, is_unarmed, medium_height, melee, physical_affinity, slow_movement, spider
Packs
  • Das ewige Laboratorium: Hybrid-Arachnide, Brodelnde Arachnide
  • Leben
    234%
    Ailment Threshold
    234%
    Widerstand
    30 0 0 30
    Damage
    130%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Erfahrung
    130%
    Model Size
    70%
    Type
    SpiderPlatedChampion
    Metadata
    SpiderPlatedTailExplosion
    Stufe
    68
    Leben
    15,054
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    486
    Zauberschaden
    486
    Genauigkeit
    290
    Attack Time
    1.95
    Erfahrung
    13,332
    Ailment Threshold
    15,054
    Chill
    48
    Shock
    48
    Brittle
    269
    Scorch
    48
    Sap
    132
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 388–583
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelayedFireSpark
    Spell, Triggerable
    Zauberzeit: 1.4 Sek.
    Abklingzeit: 6 Sek.
    Basisdauer beträgt 1.5 Sekunden
    Verursacht 187.2 bis 280.9 Feuerschaden
    25% erhöhte Projektilgeschwindigkeit
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    spell maximum action distance +% [-40]
    SummonedSparkDaemon
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    25% erhöhte Projektilgeschwindigkeit
    alternate minion [241]
    cast on delayed skill trigger % [100]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/SpiderPlated/spiderplatedChampion/spiderplatedChampion_ambient.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/SpiderPlated/spiderplatedChampion/spiderplatedChampion_ambient.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/SpiderPlatedTailExplosion"] = {
        name = "Scalding Arachnid",
        life = 2.34,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "DelayedFireSpark",
            "SummonedSparkDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedFireSpark"] = {
        name = "DelayedFireSpark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1500, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSparkDaemon"] = {
        name = "SummonedSparkDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_delayed_skill_trigger_%",
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "base_projectile_speed_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {100, 241, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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