Araignée fuseau
Bête
Zone : La Chambre des péchés, niv. 1, Le Laboratoire éternel, Néant des Souvenirs, Souvenir fragmenté
Genre: Sorcières des mers
Groupe: Arachnides
Famille: Cavernes
Spindle Spider
Vie
78%
Ailment Threshold
78%
Résistance
0 0 40 0
Damage
94%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 5
Attack Time
0.945 Second
Damage Spread
±20%
Expérience
65%
Model Size
60%
Type
TinySpider
Metadata
SpiderSmall2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
24,973
Armure
92,477
Évasion
7,860
Bouclier d'énergie
0
Damage
846
Dégâts des sorts
846
Précision
518
Attack Time
0.945
Expérience
8,536
Ailment Threshold
24,973
Chill
79
Shock
79
Brittle
447
Scorch
79
Sap
218
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 677–1016
Chances de coup critique: 5%
Attack Time: 0.945 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/SpiderSmall2"] = { name = "Spindle Spider", life = 0.78, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.94, damageSpread = 0.2, attackTime = 0.945, attackRange = 5, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }