Dogue vicieux
Démon
Zone : La Porte des Récoltes
Genre: Chamans boucs
Groupe: Canidés
Famille: Terres Sauvages
display monster may inflict bleeding [1]
Vicious Hound
Spectre | Y |
---|---|
Area | La Porte des Récoltes |
Tags | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
Packs |
Vie
132%
Armure
+25%
Évasion
+60%
Ailment Threshold
132%
Résistance
40 0 0 0
Damage
184%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
110%
Model Size
68%
Type
Pitbull
Metadata
Pitbull2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
57
Vie
4,026
Armure
14,863
Évasion
5,088
Bouclier d'énergie
0
Damage
391
Dégâts des sorts
391
Précision
187
Attack Time
1.755
Expérience
8,154
Ailment Threshold
4,026
Chill
13
Shock
13
Brittle
72
Scorch
13
Sap
35
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 313–469
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbullBleed
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 313–469
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
25% de Perte de Vitesse d'attaque
+44% de Perte de Dégâts avec le Saignement
Inflige le Saignement
skill double hits when dual wielding [1]
+44% de Perte de Dégâts avec le Saignement
Inflige le Saignement
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/Pitbull2"] = { name = "Vicious Hound", life = 1.32, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.84, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbullBleed", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbullBleed"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {100, -44, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |