Spark

Old: Yueren 2021-08-19 15:42:36

New: vi777x 2021-08-23 23:04:26

OldNewDifferences
1-# Crackling Lance
2-[[Crackling Lance]] is a spell that fires a wide beam that deals lightning damage. Casting the spell while standing still builds intensity, increasing the damage of the beam and reducing its spread.
1+# Spark
2+[[Spark]] is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
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44 ## Skill functions and interactions
5+- **Duration**: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
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6-Despite being an Area of Effect skill, effects modifying Crackling Lance behave in a similar way to the beam fired by [[Divine Ire]]:
7+- **Ricochets**: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
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9+- A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
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11+- When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
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13+- There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
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15+- After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.
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17+## Immunity to Spark
18+Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
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20+- Raging Spirits
21+- Animate Weapons (Note that this includes [[The Steel Soul]], the boss of the [[Arsenal Map]].)
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23+It is therefore advised you have a secondary skill that can hit these monsters.
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9-- [[Concentrated Effect Support]]: Neither the beam itself nor the branches have an area to modify, so their range is not reduced. However, their damage is properly multiplied.
26+### Spark Duration and Cast Speed
27+Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
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11-- [[Increased Area of Effect Support]]: Same as above. The Awakened version of this gem properly multiplies the hit damage.
29+To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
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13-- [[Intensify Support]]: Damage of the skill's hits is modified, but effective range is unchanged.
31+4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
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15-- All other passive effects which apply to AoE radius/etc do not apply to the beam or its branches.
33+5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
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17-As with all spells which can Intensify, the caster cannot gain a stack of Intensity when this spell is repeated (e.g. [[Spell Echo Support]]), triggered, or cast by a totem.
35+Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
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37+To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
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39+NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
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41+IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
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43+As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%